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Wizards: Already Too Strong?
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<blockquote data-quote="KesselZero" data-source="post: 5922838" data-attributes="member: 6689976"><p>Hmm, thanks for all the thoughtful responses.</p><p></p><p>I'm still concerned about Shocking Grasp. I know there's disagreement over whether the lack of stickiness makes this stronger or weaker but my sense is that if the DM wants to pile monsters on the wizard he's going to do it, and if he's feeling generous (or thinks it more realistic for monsters to stay in combat with the big armored dudes who are hitting them hard) he's not going to do it. I'm not sure the wizard being within 15 feet rather than 30 or something like that is going to change that.</p><p></p><p>We haven't heard much about Ray of Frost. There's a playtest report on the forum where the poster says that his wizard just spammed RoF while the rest of the party picked off the bad guy from a safe distance with ranged attacks. (I believe this was against the ogre.) The OP says that his group agreed that they would just use this tactic against any single enemy. And why not? You can argue that it's just good tactics but as written, it will work against any lone foe all the time unless the foe has a strong ranged attack or some way of ignoring the freeze. And it sounds not very fun, to boot. Yes, the wizard has a miss chance but that means the party will take one round of attacks before they back off (easy to do because of no OAs) and do it again. Again, haven't played yet and will this afternoon, but right now I'm thinking RoF should be a level 1 spell with a little damage tacked on.</p><p></p><p>Light still bothers me a bit. The fact that you can only have one casting going at a time is a good thing, and I do recognize that many groups don't want to keep track of torches anyway, but it really seems like as long as you keep the party together it eliminates the need for torches altogether. Given that treasure seems like it'll be much more limited in 5e, and time/money used as more of a method of balancing (cf. the armor list and the ritual rules) this still feels like a bit much.</p><p></p><p>Not sure about Detect Magic. Depends how the DM plays it, I guess. It needs clarification.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5922838, member: 6689976"] Hmm, thanks for all the thoughtful responses. I'm still concerned about Shocking Grasp. I know there's disagreement over whether the lack of stickiness makes this stronger or weaker but my sense is that if the DM wants to pile monsters on the wizard he's going to do it, and if he's feeling generous (or thinks it more realistic for monsters to stay in combat with the big armored dudes who are hitting them hard) he's not going to do it. I'm not sure the wizard being within 15 feet rather than 30 or something like that is going to change that. We haven't heard much about Ray of Frost. There's a playtest report on the forum where the poster says that his wizard just spammed RoF while the rest of the party picked off the bad guy from a safe distance with ranged attacks. (I believe this was against the ogre.) The OP says that his group agreed that they would just use this tactic against any single enemy. And why not? You can argue that it's just good tactics but as written, it will work against any lone foe all the time unless the foe has a strong ranged attack or some way of ignoring the freeze. And it sounds not very fun, to boot. Yes, the wizard has a miss chance but that means the party will take one round of attacks before they back off (easy to do because of no OAs) and do it again. Again, haven't played yet and will this afternoon, but right now I'm thinking RoF should be a level 1 spell with a little damage tacked on. Light still bothers me a bit. The fact that you can only have one casting going at a time is a good thing, and I do recognize that many groups don't want to keep track of torches anyway, but it really seems like as long as you keep the party together it eliminates the need for torches altogether. Given that treasure seems like it'll be much more limited in 5e, and time/money used as more of a method of balancing (cf. the armor list and the ritual rules) this still feels like a bit much. Not sure about Detect Magic. Depends how the DM plays it, I guess. It needs clarification. [/QUOTE]
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