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*Pathfinder & Starfinder
Wizards: Already Too Strong?
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<blockquote data-quote="eamon" data-source="post: 5924496" data-attributes="member: 51942"><p>Also, conversely, if you balance your PC's so that their special abilities can't trivialize a single opponent, the abilities need to be really, really trivial and thus quite boring in the normal scenario where there are multiple enemies.</p><p></p><p>I think balance is a bad idea here: this is something that needs to be solved during adventure design, and to a limited extent during monster design, and <em>not</em> by changing PC abilities.</p><p></p><p>If tactics and strategy matter, a smart opponent will virtually always be able to get overwhelming odds over an opponent if he can prepare enough. The alternative is an unavoidable slogging through hit points and solos that are immune to everything and the kitchen sink. That might be OK for dragons, but I don't want everything to be like that.</p><p></p><p>Even 10ft of slowing (e.g. cheap, mundane caltrops) would be enough to make a retreat-shoot-retreat-shoot strategy perfectly safe if the environment permits it - just to highlight that it's so terribly easy to do this to a solo.</p></blockquote><p></p>
[QUOTE="eamon, post: 5924496, member: 51942"] Also, conversely, if you balance your PC's so that their special abilities can't trivialize a single opponent, the abilities need to be really, really trivial and thus quite boring in the normal scenario where there are multiple enemies. I think balance is a bad idea here: this is something that needs to be solved during adventure design, and to a limited extent during monster design, and [I]not[/I] by changing PC abilities. If tactics and strategy matter, a smart opponent will virtually always be able to get overwhelming odds over an opponent if he can prepare enough. The alternative is an unavoidable slogging through hit points and solos that are immune to everything and the kitchen sink. That might be OK for dragons, but I don't want everything to be like that. Even 10ft of slowing (e.g. cheap, mundane caltrops) would be enough to make a retreat-shoot-retreat-shoot strategy perfectly safe if the environment permits it - just to highlight that it's so terribly easy to do this to a solo. [/QUOTE]
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