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General Tabletop Discussion
*Pathfinder & Starfinder
Wizards: Already Too Strong?
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<blockquote data-quote="Whytebio" data-source="post: 5932409" data-attributes="member: 6694767"><p>a) Alas, I have not play-tested the game, so I can provide no greater insight than my conjecturing will allow. Suffice to say, if the mouth-breather of the party, er, excuse me, if the fighter of the party and battle-cleric are doing their jobs, the wizards supple body should be scar-free at the end of each encounter. I can only imagine that at these tender levels your wizard will swiftly establish him/herself a new career as a floor-rug in the Orc chieftains bathroom should these two henchmen fail in their protective services. </p><p></p><p>b) It sounds familiar in situation to Pathfinder. In that setting, the games in which I've played the featured heavy combat in the early levels the back-up cantrips are almost essential. They're effectively a free light crossbow but in magical flavor. The encounter-changers could be expended at fitting and proper times, but if the hordes of enemies continue to encroach upon the party (as they are want to do when Kobolds, orcs or goblins are involved), then the cantrips provide the Wizard with a back-up plan should he run out of proper spells to cast, lest he become little more than a glorified commoner for the party to carry. </p><p></p><p>I can understand a certain level of envy towards the wizard for this fortunate capacity. However, bare in mind that at the same time the wizard has the worst HP, the worst saves, the worst armor, the worst skills and the worst....pretty much everything amongst a party, and I see the wizards constant usefulness in combat as coming with a rather steep price. At these precarious levels all it takes is a few stray arrows to cut short the wizards arcane ambition.</p></blockquote><p></p>
[QUOTE="Whytebio, post: 5932409, member: 6694767"] a) Alas, I have not play-tested the game, so I can provide no greater insight than my conjecturing will allow. Suffice to say, if the mouth-breather of the party, er, excuse me, if the fighter of the party and battle-cleric are doing their jobs, the wizards supple body should be scar-free at the end of each encounter. I can only imagine that at these tender levels your wizard will swiftly establish him/herself a new career as a floor-rug in the Orc chieftains bathroom should these two henchmen fail in their protective services. b) It sounds familiar in situation to Pathfinder. In that setting, the games in which I've played the featured heavy combat in the early levels the back-up cantrips are almost essential. They're effectively a free light crossbow but in magical flavor. The encounter-changers could be expended at fitting and proper times, but if the hordes of enemies continue to encroach upon the party (as they are want to do when Kobolds, orcs or goblins are involved), then the cantrips provide the Wizard with a back-up plan should he run out of proper spells to cast, lest he become little more than a glorified commoner for the party to carry. I can understand a certain level of envy towards the wizard for this fortunate capacity. However, bare in mind that at the same time the wizard has the worst HP, the worst saves, the worst armor, the worst skills and the worst....pretty much everything amongst a party, and I see the wizards constant usefulness in combat as coming with a rather steep price. At these precarious levels all it takes is a few stray arrows to cut short the wizards arcane ambition. [/QUOTE]
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Wizards: Already Too Strong?
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