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<blockquote data-quote="Crazy Jerome" data-source="post: 5943110" data-attributes="member: 54877"><p>For me, this is another one of those cases where the "arcane failure" causes you to lose the spell was too much, but the Next playtest Con check is perfect. Take damage, try to cast a spell next round, must make a Con check, or the spell does not go off, but is not lost.</p><p> </p><p>So say that an arcane caster wearing armor with which he is not proficient is treated as if he had taken damage every round, for purposes of spell casting. If such a caster actually takes damage the prior round, he gets disadvantage on the Con check. </p><p> </p><p>Then turn around and give armor a Str and Con requirement (though not so out of hand that you bar other concepts--keep the requirements somewhat low). Now, a straight wizard that wants to wear heavy armor will have to make a committment to Str and Con to make this plausible. If you have a bit of Str and Con, you can slap on a chain shirt in a pinch, but it will cost the guy rounds of casting in a fight. He won't do it much.</p><p> </p><p>Meanwhile, the fighter/wizard multiclass character--who isn't going to necessarily cast every round in combat anyway, is quite happy with the restrictions, since he needs some Str and Con for the warrior side. If he starts going for a ton of combat/blaster magic (AKA stepping on the wizard's toes), he'll still lose some rounds because of having to make that Con check all the time.</p><p> </p><p>That "does not go off this round" Con check is a handy thing to anchor some mechanics around. It's modeling things that interfere with casting, without being draconian about it. So if something conceptually interferes with casting, you have a place to tie to.</p><p> </p><p>Edit: Also note that there is no reason why everything I said can't be in a module, with the current playtest blanket ban as the default in the Core. Many wizards are going to have an 8 to 10 Str, and a lot more are going to avoid armor by flavor. But mainly, the Core is already supporting the "hook" for such a module, with the Con check for damage, as is. Likewise, you could also have a few themes designed for armorered arcane casters that do not require the Con check. These guys have specficially trained in armor while casting--so no interference for them--at the opportunity cost of whatever other theme they could have taken.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5943110, member: 54877"] For me, this is another one of those cases where the "arcane failure" causes you to lose the spell was too much, but the Next playtest Con check is perfect. Take damage, try to cast a spell next round, must make a Con check, or the spell does not go off, but is not lost. So say that an arcane caster wearing armor with which he is not proficient is treated as if he had taken damage every round, for purposes of spell casting. If such a caster actually takes damage the prior round, he gets disadvantage on the Con check. Then turn around and give armor a Str and Con requirement (though not so out of hand that you bar other concepts--keep the requirements somewhat low). Now, a straight wizard that wants to wear heavy armor will have to make a committment to Str and Con to make this plausible. If you have a bit of Str and Con, you can slap on a chain shirt in a pinch, but it will cost the guy rounds of casting in a fight. He won't do it much. Meanwhile, the fighter/wizard multiclass character--who isn't going to necessarily cast every round in combat anyway, is quite happy with the restrictions, since he needs some Str and Con for the warrior side. If he starts going for a ton of combat/blaster magic (AKA stepping on the wizard's toes), he'll still lose some rounds because of having to make that Con check all the time. That "does not go off this round" Con check is a handy thing to anchor some mechanics around. It's modeling things that interfere with casting, without being draconian about it. So if something conceptually interferes with casting, you have a place to tie to. Edit: Also note that there is no reason why everything I said can't be in a module, with the current playtest blanket ban as the default in the Core. Many wizards are going to have an 8 to 10 Str, and a lot more are going to avoid armor by flavor. But mainly, the Core is already supporting the "hook" for such a module, with the Con check for damage, as is. Likewise, you could also have a few themes designed for armorered arcane casters that do not require the Con check. These guys have specficially trained in armor while casting--so no interference for them--at the opportunity cost of whatever other theme they could have taken. [/QUOTE]
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