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<blockquote data-quote="am181d" data-source="post: 5943184" data-attributes="member: 3576"><p>There should just be a minimum Strength requirement for competently wearing armor, and if you don't meet that requirement, you're slow and clumsy in it. Something like:</p><p></p><p>Light Armor requires STR 11.</p><p>Medium Armor requires STR 13.</p><p>Heavy Armor requires STR 15.</p><p></p><p>If you do not meet the requirement, you suffer the following penalties (above and beyond those applied for proficient use):</p><p>* -2 to AC and Dex checks</p><p>* -5 ft. to speed</p><p>* automatically fatigued after 1 hour until next extended rest (disadvantage on all rolls)</p><p></p><p>Note that the last penalty only kicks in after an hour, giving the wizard some minor incentive to suit up for isolated combats (e.g. when Gandalf straps on the armor for the big battle scene).</p><p></p><p>This approach has a couple of advantages: One, it simulates what's really happening in fantasy fiction. (Guys avoid armor because it's big and bulky and they're not strong enough.) Two, it nicely aligns typical strength ranges for particular classes with the armors they tend to wear. (Wizard 10, Rogue 12, Cleric 14, Fighter 16.) </p><p></p><p>This could be further tinkered with. (Might make sense to drop everything down by 2 pts. so that the Paladin with a Strength of 13 can wear plate mail without penalty...)</p></blockquote><p></p>
[QUOTE="am181d, post: 5943184, member: 3576"] There should just be a minimum Strength requirement for competently wearing armor, and if you don't meet that requirement, you're slow and clumsy in it. Something like: Light Armor requires STR 11. Medium Armor requires STR 13. Heavy Armor requires STR 15. If you do not meet the requirement, you suffer the following penalties (above and beyond those applied for proficient use): * -2 to AC and Dex checks * -5 ft. to speed * automatically fatigued after 1 hour until next extended rest (disadvantage on all rolls) Note that the last penalty only kicks in after an hour, giving the wizard some minor incentive to suit up for isolated combats (e.g. when Gandalf straps on the armor for the big battle scene). This approach has a couple of advantages: One, it simulates what's really happening in fantasy fiction. (Guys avoid armor because it's big and bulky and they're not strong enough.) Two, it nicely aligns typical strength ranges for particular classes with the armors they tend to wear. (Wizard 10, Rogue 12, Cleric 14, Fighter 16.) This could be further tinkered with. (Might make sense to drop everything down by 2 pts. so that the Paladin with a Strength of 13 can wear plate mail without penalty...) [/QUOTE]
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