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Wizards and Armor
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<blockquote data-quote="Dausuul" data-source="post: 5943220" data-attributes="member: 58197"><p>This is a horribly bad simulation.</p><p></p><p>We already have encumbrance rules that assess penalties for carrying a given weight of gear. Wearing that weight in the form of armor--evenly distributed across your body, carefully engineered to hinder movement as little as possible--should make it <em>less</em> cumbersome, not more. With this system, a suit of plate armor is a major hindrance if you're wearing it, yet you can take the very same armor, bundle it up, and strap it to your back and it's all good. This is preposterous.</p><p></p><p>I think it's good to take a step back and ask what we're trying to accomplish here. It's got nothing to do with simulation. Simulation requires no penalties for armor beyond regular encumbrance, and we should in fact expect <em>less</em> penalty for armor than we'd get for the same weight in a backpack.</p><p></p><p>From what I can tell, the real goal is, and has always been, to support the "wizard in robes" archetype and to ensure the wizard remains squishy. There are better ways of doing that than fumbling for reasons why wizards just can't, can't wear that nasty plate armor. For instance, if the wizard can achieve comparable AC through the use of magic, that solves the "wizard in robes" problem. Give wizards a crappy base AC, reflecting their lack of close combat training, and that ensures wizards remain suitably squishy. And now you can have both armored and unarmored wizards adventuring together without trouble.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5943220, member: 58197"] This is a horribly bad simulation. We already have encumbrance rules that assess penalties for carrying a given weight of gear. Wearing that weight in the form of armor--evenly distributed across your body, carefully engineered to hinder movement as little as possible--should make it [I]less[/I] cumbersome, not more. With this system, a suit of plate armor is a major hindrance if you're wearing it, yet you can take the very same armor, bundle it up, and strap it to your back and it's all good. This is preposterous. I think it's good to take a step back and ask what we're trying to accomplish here. It's got nothing to do with simulation. Simulation requires no penalties for armor beyond regular encumbrance, and we should in fact expect [I]less[/I] penalty for armor than we'd get for the same weight in a backpack. From what I can tell, the real goal is, and has always been, to support the "wizard in robes" archetype and to ensure the wizard remains squishy. There are better ways of doing that than fumbling for reasons why wizards just can't, can't wear that nasty plate armor. For instance, if the wizard can achieve comparable AC through the use of magic, that solves the "wizard in robes" problem. Give wizards a crappy base AC, reflecting their lack of close combat training, and that ensures wizards remain suitably squishy. And now you can have both armored and unarmored wizards adventuring together without trouble. [/QUOTE]
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