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Wizards and Armor
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<blockquote data-quote="Abstruse" data-source="post: 5943368" data-attributes="member: 6669048"><p>On one hand, I do believe there should be something preventing wizards from running around in armor since they're typically the most versatile character in the party and sometimes the most powerful as well. On the other hand, I would like the chance to play a wizard in heavy armor if it fits the story. At judging by the complete split on this poll, it looks like there's a lot of that sentiment across the entire community.</p><p></p><p>I think that if a wizard wants to wear armor, he or she should have to work for it. Even if multiclassed. Light armor shouldn't be a problem. I had my punk rock and goth phases and I never felt my movement was hindered by my leather jacket covered in metal studs or leather bracers or any of the other odd stuff I used to wear (yeah..."used to"...believe that and I've got a bridge for you). But plate armor or chainmail? Yeah, that's going to cause problems if you have to make precise gestures.</p><p></p><p>Spell failure works, but there should be some way to mitigate it - a feat or theme. I spend a lot of time and practice learning exactly how I can move in a certain type of armor to the exclusion of other things I could be learning, that makes both story and mechanical sense. This should be separate from simple proficiency, though. You take a level of fighter and get heavy armor proficiency, you still haven't trained in how to move in that armor while casting. But it also shouldn't take two feats to cast spells in armor either.</p><p></p><p>Hopefully, the designers will be able to come up with a simple and elegant solution like they seem to be good at doing so far with the game.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5943368, member: 6669048"] On one hand, I do believe there should be something preventing wizards from running around in armor since they're typically the most versatile character in the party and sometimes the most powerful as well. On the other hand, I would like the chance to play a wizard in heavy armor if it fits the story. At judging by the complete split on this poll, it looks like there's a lot of that sentiment across the entire community. I think that if a wizard wants to wear armor, he or she should have to work for it. Even if multiclassed. Light armor shouldn't be a problem. I had my punk rock and goth phases and I never felt my movement was hindered by my leather jacket covered in metal studs or leather bracers or any of the other odd stuff I used to wear (yeah..."used to"...believe that and I've got a bridge for you). But plate armor or chainmail? Yeah, that's going to cause problems if you have to make precise gestures. Spell failure works, but there should be some way to mitigate it - a feat or theme. I spend a lot of time and practice learning exactly how I can move in a certain type of armor to the exclusion of other things I could be learning, that makes both story and mechanical sense. This should be separate from simple proficiency, though. You take a level of fighter and get heavy armor proficiency, you still haven't trained in how to move in that armor while casting. But it also shouldn't take two feats to cast spells in armor either. Hopefully, the designers will be able to come up with a simple and elegant solution like they seem to be good at doing so far with the game. [/QUOTE]
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