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<blockquote data-quote="mlund" data-source="post: 5943522" data-attributes="member: 50304"><p>Armor is not a magical force-field that's always providing the same level of protection no matter how you move around in it. Training in using armor effectively actually <strong>is</strong> important because every suit of armor has its strong and weak points. There are good angles to take a blow on and bad ones. The slope of layered plates or laminate is crucial if you know how to use it. Limited fields of vision is something heavy armor users have to train to compensate for. A character who is untrained with armor or just not strong enough to move freely in armor isn't going to get anywhere near the same protection.</p><p></p><p>I'd impose a -2 penalty to AC for untrained Medium Armor use.</p><p>I'd grant Advantage to attacks against untrained Heavy Armor users.</p><p>Casters in armor they aren't trained for are <strong>disrupted</strong> at all times.</p><p></p><p>Yes, you could game this at really low levels if you've burned all your 3-4 daily spells by throwing on a chain shirt or something and sticking to cantrips. It also makes the Dabbler option fine for other classes that have armor. "Armored Mage" as a theme would be pretty cool too. Feat-gain marks would unlock better and better armor - Level 1 Leather, Level 3 Studded, Level 6 Chain Shirt & Ring Mail, Level 9 Scale, Level 12 Splint + Chainmail, Level 15 Banded, Level 18 Plate.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5943522, member: 50304"] Armor is not a magical force-field that's always providing the same level of protection no matter how you move around in it. Training in using armor effectively actually [b]is[/b] important because every suit of armor has its strong and weak points. There are good angles to take a blow on and bad ones. The slope of layered plates or laminate is crucial if you know how to use it. Limited fields of vision is something heavy armor users have to train to compensate for. A character who is untrained with armor or just not strong enough to move freely in armor isn't going to get anywhere near the same protection. I'd impose a -2 penalty to AC for untrained Medium Armor use. I'd grant Advantage to attacks against untrained Heavy Armor users. Casters in armor they aren't trained for are [B]disrupted[/B] at all times. Yes, you could game this at really low levels if you've burned all your 3-4 daily spells by throwing on a chain shirt or something and sticking to cantrips. It also makes the Dabbler option fine for other classes that have armor. "Armored Mage" as a theme would be pretty cool too. Feat-gain marks would unlock better and better armor - Level 1 Leather, Level 3 Studded, Level 6 Chain Shirt & Ring Mail, Level 9 Scale, Level 12 Splint + Chainmail, Level 15 Banded, Level 18 Plate. - Marty Lund [/QUOTE]
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