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Wizards and Armor
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<blockquote data-quote="Hussar" data-source="post: 5943805" data-attributes="member: 22779"><p>This is one of those issues with tons of legacy baggage. The reason Magic Users couldn't use armor was pretty much a game balance one. MU's were artillery - they aren't supposed to get up into the fight. Clerics were, so, they got armor. The primary focus was pretty much entirely gamist and then all sorts of flavour reasons were piled on top to make it more interesting.</p><p></p><p>The question to me is, are those game balance underpinnings still valid? Why is the wizard being limited this way? What is he getting in return for lowered survival chances. In AD&D, he got fantastic cosmic powers at higher levels. In 3e, the same thing mostly applies as well. A high level wizard is one of the most powerful classes in the game.</p><p></p><p>But, do we want to keep this style of balance - balance over the long term where you have weak-->strong character classes? If not, then the main justification for no armor goes away. If a wizard is (more or less) on par with every other class at every point in the game, then this limitation isn't really doing anything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5943805, member: 22779"] This is one of those issues with tons of legacy baggage. The reason Magic Users couldn't use armor was pretty much a game balance one. MU's were artillery - they aren't supposed to get up into the fight. Clerics were, so, they got armor. The primary focus was pretty much entirely gamist and then all sorts of flavour reasons were piled on top to make it more interesting. The question to me is, are those game balance underpinnings still valid? Why is the wizard being limited this way? What is he getting in return for lowered survival chances. In AD&D, he got fantastic cosmic powers at higher levels. In 3e, the same thing mostly applies as well. A high level wizard is one of the most powerful classes in the game. But, do we want to keep this style of balance - balance over the long term where you have weak-->strong character classes? If not, then the main justification for no armor goes away. If a wizard is (more or less) on par with every other class at every point in the game, then this limitation isn't really doing anything. [/QUOTE]
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