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Wizards and Armor
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<blockquote data-quote="Dausuul" data-source="post: 5944421" data-attributes="member: 58197"><p>I'm with Klaus. It's silly to set up the restriction and then add mechanics to bypass it. Basically, there are three positions to take here:</p><p></p><p>1. Armored wizards should either not exist, or be punished for existing (i.e., they are a severely sub-optimal choice).</p><p>2. Both armored and unarmored wizards should exist as viable options.</p><p>3. Unarmored wizards should either not exist, or be punished for existing (i.e., they are a severely sub-optimal choice).</p><p></p><p>If we're going with #1, let's just ban spellcasting by wizards in armor, period. No spell failure chance, no proficiency requirements, it simply can't be done. Don't put in trap options to sucker inexperienced players.</p><p></p><p>If we're going with #2, then adding restrictions and ways to get around those restrictions is a Rube Goldberg solution to a problem that can be addressed much more simply. Armored wizards have higher AC than unarmored, but have to carry a lot more weight and spend money on armor. Find a way to get that tradeoff into balance--where it's not a foregone conclusion that you want to do one or the other--and the problem is solved.</p><p></p><p>As I said above, I favor using a spell like <em>mage armor</em> to bring the unarmored wizard's AC into the competitive range, but I could imagine other solutions too.</p><p></p><p>(#3 is the easiest of all, but I don't see anyone advocating for that.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5944421, member: 58197"] I'm with Klaus. It's silly to set up the restriction and then add mechanics to bypass it. Basically, there are three positions to take here: 1. Armored wizards should either not exist, or be punished for existing (i.e., they are a severely sub-optimal choice). 2. Both armored and unarmored wizards should exist as viable options. 3. Unarmored wizards should either not exist, or be punished for existing (i.e., they are a severely sub-optimal choice). If we're going with #1, let's just ban spellcasting by wizards in armor, period. No spell failure chance, no proficiency requirements, it simply can't be done. Don't put in trap options to sucker inexperienced players. If we're going with #2, then adding restrictions and ways to get around those restrictions is a Rube Goldberg solution to a problem that can be addressed much more simply. Armored wizards have higher AC than unarmored, but have to carry a lot more weight and spend money on armor. Find a way to get that tradeoff into balance--where it's not a foregone conclusion that you want to do one or the other--and the problem is solved. As I said above, I favor using a spell like [i]mage armor[/i] to bring the unarmored wizard's AC into the competitive range, but I could imagine other solutions too. (#3 is the easiest of all, but I don't see anyone advocating for that.) [/QUOTE]
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