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<blockquote data-quote="Votan" data-source="post: 5946223" data-attributes="member: 18680"><p>What I think is happening is not a war on magic so much as an attempt to balance the classes. Otherwise, you end up with Ars Magica when the guys who can fly, teleport, turn invisible, launch fireballs, read minds, and so forth are also difficult to hit. If wizards can wear the best protection and cast protective spells, they can end up being tougher than the fighters (think even 3E era mirror image). </p><p></p><p>This generally leads to one of these scenarios:</p><p></p><p>1) You give fighters awesome maneavers (4E) solution</p><p>2) You make magic very hard to cast in combat (AD&D solution)</p><p>3) Magic is much better than melee (Ars Magica) and mundanes are lackies</p><p></p><p>Pathfinder did a version of <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> by making high level fighters put out an insane amount of damage. </p><p></p><p>The cleric works when when it has a small utility and support spell list. When clerics can work disintegrate and fly into their spell list this issue appears and was hotly debated for years. </p><p></p><p>So the goal here is to decide what makes sense as a balancing mechanism. Armor is a complex one because Mages might also be the ones to craft magic armor and spell lists are complex (something might well stack in a way that is not ideal).</p><p></p><p>So I am sympathetic to the issues of mages in armor pose for game design.</p></blockquote><p></p>
[QUOTE="Votan, post: 5946223, member: 18680"] What I think is happening is not a war on magic so much as an attempt to balance the classes. Otherwise, you end up with Ars Magica when the guys who can fly, teleport, turn invisible, launch fireballs, read minds, and so forth are also difficult to hit. If wizards can wear the best protection and cast protective spells, they can end up being tougher than the fighters (think even 3E era mirror image). This generally leads to one of these scenarios: 1) You give fighters awesome maneavers (4E) solution 2) You make magic very hard to cast in combat (AD&D solution) 3) Magic is much better than melee (Ars Magica) and mundanes are lackies Pathfinder did a version of [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] by making high level fighters put out an insane amount of damage. The cleric works when when it has a small utility and support spell list. When clerics can work disintegrate and fly into their spell list this issue appears and was hotly debated for years. So the goal here is to decide what makes sense as a balancing mechanism. Armor is a complex one because Mages might also be the ones to craft magic armor and spell lists are complex (something might well stack in a way that is not ideal). So I am sympathetic to the issues of mages in armor pose for game design. [/QUOTE]
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