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Wizards and "creating" new spells. (Idea for spicing up spell lists)
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<blockquote data-quote="gambler1650" data-source="post: 853864" data-attributes="member: 11033"><p>I may not have described what I had in mind quite properly, at least how it relates to the rest of a campaign. The main point being that a Wizard can only learn spells from the DM's 'common knowledge spell lists' unless he creates a new spell. Additionally, I'd probably put limits on how many spells could be 'created' besides the required ones for learning purposes, since the idea of creating a new spell is one that takes a lot of spare time and energy (ie, the wizard is learning how to create this spell over at least a level's worth of time). Maybe a Wizard can't create unique spells unless he can cast spells 3 levels higher (except for his required spell to progress at each level).</p><p></p><p>The intent is twofold:</p><p></p><p>1. The campaign isn't just a mishmash of spells from every supplement the players happen to have. Most world's core spell lists will be restricted to a small subset (about the size of say the PHB or Midnight for instance).</p><p></p><p>2. To make magic more 'exciting'. The Wizard could be secretive about what he's trying to create, and surprise the heck out of an opponent who's never seen such a thing, or even his party members... Hmm, I'm debating whether including 'bugs' as additional flavoring would be fun... It _looks_ like it should work, but when cast it might fizzle, or backlash, or just not do exactly what was expected. Each use would have a chance of being 'right' with the chances of getting it right being better each time. When the 16th level wizard sees an apprentice learning a 2nd level spell that _he_ created, there would be pride associated with that.</p></blockquote><p></p>
[QUOTE="gambler1650, post: 853864, member: 11033"] I may not have described what I had in mind quite properly, at least how it relates to the rest of a campaign. The main point being that a Wizard can only learn spells from the DM's 'common knowledge spell lists' unless he creates a new spell. Additionally, I'd probably put limits on how many spells could be 'created' besides the required ones for learning purposes, since the idea of creating a new spell is one that takes a lot of spare time and energy (ie, the wizard is learning how to create this spell over at least a level's worth of time). Maybe a Wizard can't create unique spells unless he can cast spells 3 levels higher (except for his required spell to progress at each level). The intent is twofold: 1. The campaign isn't just a mishmash of spells from every supplement the players happen to have. Most world's core spell lists will be restricted to a small subset (about the size of say the PHB or Midnight for instance). 2. To make magic more 'exciting'. The Wizard could be secretive about what he's trying to create, and surprise the heck out of an opponent who's never seen such a thing, or even his party members... Hmm, I'm debating whether including 'bugs' as additional flavoring would be fun... It _looks_ like it should work, but when cast it might fizzle, or backlash, or just not do exactly what was expected. Each use would have a chance of being 'right' with the chances of getting it right being better each time. When the 16th level wizard sees an apprentice learning a 2nd level spell that _he_ created, there would be pride associated with that. [/QUOTE]
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Wizards and "creating" new spells. (Idea for spicing up spell lists)
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