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Wizards and Dungeon Maps: Gridline madness
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<blockquote data-quote="wedgeski" data-source="post: 1615786" data-attributes="member: 16212"><p>Hmm, I'm not sure I agree with you here Merric. Yes, the corridors in the top right of the first map don't line up with the grid... but they're still blatantly five feet wide and about 30/15 feet long respectively.</p><p></p><p>If I was of a mind to blow that map up to floorplan size and use it as a battlemat, I agree it would be irritating. I'm not sure how many DM's do that though - I certainly don't. Map grids for me are more about proportionate scale than anything, since when it comes to a combat, I'll sketch the relevant area on my gridded whiteboard and my own sense of artistic inadequacy will ensure that I can make the walls line up with the grid just fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I find the map that you don't like to be the style I prefer: here's a piece of architecture, oh and by the way here's what happens if you overlay a grid on it. This as opposed to: here's a 5 foot grid, let's see what walls we can slap down, which is the general feeling I get from most maps that overlay on the grid perfectly. But then, I like my maps to be exquisitely drawn and be of value in and of themselves, as well as essential tools for play. YMMV.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 1615786, member: 16212"] Hmm, I'm not sure I agree with you here Merric. Yes, the corridors in the top right of the first map don't line up with the grid... but they're still blatantly five feet wide and about 30/15 feet long respectively. If I was of a mind to blow that map up to floorplan size and use it as a battlemat, I agree it would be irritating. I'm not sure how many DM's do that though - I certainly don't. Map grids for me are more about proportionate scale than anything, since when it comes to a combat, I'll sketch the relevant area on my gridded whiteboard and my own sense of artistic inadequacy will ensure that I can make the walls line up with the grid just fine. :) I find the map that you don't like to be the style I prefer: here's a piece of architecture, oh and by the way here's what happens if you overlay a grid on it. This as opposed to: here's a 5 foot grid, let's see what walls we can slap down, which is the general feeling I get from most maps that overlay on the grid perfectly. But then, I like my maps to be exquisitely drawn and be of value in and of themselves, as well as essential tools for play. YMMV. [/QUOTE]
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