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Wizards and Dungeon Maps: Gridline madness
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<blockquote data-quote="adriayna" data-source="post: 1616286" data-attributes="member: 13200"><p>I dabble in mapmaking, and I've found that it depends on how you create your maps to how accurate you can be.</p><p></p><p>For example, if you do your maps on a digital pad in photoshop, you can apply the grid in a new layer and work to produce a more accurate map. If you start by drawing it by hand, it is more difficult to use a grid with the map while drawing. If you have an old-fashioned drawing board with a light you can put the grid sheet under the regular sheet, but I don't think many people use these anymore. </p><p></p><p>Regardless, what it boils down to is how the mapmakers are creating their maps. If they are all digital, they have no excuse. But if they are mostly hand-drawn with few touch-ups, then perhaps we could be more forgiving. There is really no way of telling on many of these maps what the method is, btw.</p></blockquote><p></p>
[QUOTE="adriayna, post: 1616286, member: 13200"] I dabble in mapmaking, and I've found that it depends on how you create your maps to how accurate you can be. For example, if you do your maps on a digital pad in photoshop, you can apply the grid in a new layer and work to produce a more accurate map. If you start by drawing it by hand, it is more difficult to use a grid with the map while drawing. If you have an old-fashioned drawing board with a light you can put the grid sheet under the regular sheet, but I don't think many people use these anymore. Regardless, what it boils down to is how the mapmakers are creating their maps. If they are all digital, they have no excuse. But if they are mostly hand-drawn with few touch-ups, then perhaps we could be more forgiving. There is really no way of telling on many of these maps what the method is, btw. [/QUOTE]
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