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Wizards are supposed to be rich, right?
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<blockquote data-quote="PallidPatience" data-source="post: 3186277" data-attributes="member: 16932"><p>I disagree. If this were the case, why are there cities? Why are there communities? How do people eat? If business is not profitable, there will be no business. If selling things doesn't earn you money, no one will do it. If this is the case, where do the PCs get their weapons and armor? Who trained the wizard and why? How does he learn new spells? No world can exist if trade is not profitable. If adventuring is the only real way to earn wealth, fame, and power, no one will settle down. There will be no kingdoms to protect. There will only be farmers, and adventurers. Even that will begin the seed of trade, as adventurers will trade things of value to the farmers for food. That approach is far better in a primitive, pre-civilization sort of game, I think. Otherwise, it's pointless. </p><p></p><p>Even assuming that trade is not worthwhile, doesn't that invalidate adventuring? Why bother to unearth vast riches if no one thinks they're worth anything? Why face the dragon to take its hoard if no one else wants it? What's the point if there's no value to it at all? If there is no profit, there is no motivation.</p><p></p><p>If the world has no trade, it's lost its verisimilitude, and I might as well be playing a video game. At least I know that the video game doesn't support such things, whereas my PH has suggestions for alternate methods of earning money (such as performing, trading, etc.) which were shut down by the OP's DM.</p><p></p><p>Then again, if you'd like to be told "no, your character's skills and abilities are invalid", be my guest. YMMV</p></blockquote><p></p>
[QUOTE="PallidPatience, post: 3186277, member: 16932"] I disagree. If this were the case, why are there cities? Why are there communities? How do people eat? If business is not profitable, there will be no business. If selling things doesn't earn you money, no one will do it. If this is the case, where do the PCs get their weapons and armor? Who trained the wizard and why? How does he learn new spells? No world can exist if trade is not profitable. If adventuring is the only real way to earn wealth, fame, and power, no one will settle down. There will be no kingdoms to protect. There will only be farmers, and adventurers. Even that will begin the seed of trade, as adventurers will trade things of value to the farmers for food. That approach is far better in a primitive, pre-civilization sort of game, I think. Otherwise, it's pointless. Even assuming that trade is not worthwhile, doesn't that invalidate adventuring? Why bother to unearth vast riches if no one thinks they're worth anything? Why face the dragon to take its hoard if no one else wants it? What's the point if there's no value to it at all? If there is no profit, there is no motivation. If the world has no trade, it's lost its verisimilitude, and I might as well be playing a video game. At least I know that the video game doesn't support such things, whereas my PH has suggestions for alternate methods of earning money (such as performing, trading, etc.) which were shut down by the OP's DM. Then again, if you'd like to be told "no, your character's skills and abilities are invalid", be my guest. YMMV [/QUOTE]
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