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Wizards are supposed to be rich, right?
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<blockquote data-quote="Mishihari Lord" data-source="post: 3187485" data-attributes="member: 128"><p>Like everyone else said, it sounds like your DM's acting like a jerk. </p><p></p><p>Now with that out of the way, I don't think I'd be down with your character making a lot of money from trade or performance either. DMing for players whose characters are adventuring and taking risks is fun and exciting. DMing for players whose characters are engaged in trade is dull, boring, and not an appropriate use of my recreational time. </p><p></p><p>As a once in a while thing it's fine - at a high level of abstraction, as in make a roll and get some gold. As a story element it's fine - e.g. a character may be stranded without funds and need to make a little money to get back home. As an ongoing thing or a means to get an advantage over the other PCs in wealth it's not fine. If I had a player who wanted to do this, I'd handle it out of game: just tell him, "That's not the sort of game I want to run." If he was really insistent then I'd tell him "Okay, you're making iron walls. Everyone else is going on an adventure. I'll get back to you at the end of the session"</p><p></p><p>If I can turn trade into an adventure though, that's great stuff. Stuff like protecting caravans you own from raiders or court politicking to get the rights to lucrative trade can make for great adventures.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 3187485, member: 128"] Like everyone else said, it sounds like your DM's acting like a jerk. Now with that out of the way, I don't think I'd be down with your character making a lot of money from trade or performance either. DMing for players whose characters are adventuring and taking risks is fun and exciting. DMing for players whose characters are engaged in trade is dull, boring, and not an appropriate use of my recreational time. As a once in a while thing it's fine - at a high level of abstraction, as in make a roll and get some gold. As a story element it's fine - e.g. a character may be stranded without funds and need to make a little money to get back home. As an ongoing thing or a means to get an advantage over the other PCs in wealth it's not fine. If I had a player who wanted to do this, I'd handle it out of game: just tell him, "That's not the sort of game I want to run." If he was really insistent then I'd tell him "Okay, you're making iron walls. Everyone else is going on an adventure. I'll get back to you at the end of the session" If I can turn trade into an adventure though, that's great stuff. Stuff like protecting caravans you own from raiders or court politicking to get the rights to lucrative trade can make for great adventures. [/QUOTE]
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