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Wizards are supposed to be rich, right?
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<blockquote data-quote="kigmatzomat" data-source="post: 3188103" data-attributes="member: 9254"><p>You Sir (or Madam), are boned. The GM has an "idea" of what the world should look like and is more than willing to ignore the default guidelines in the books. Which is fine, except their "idea" appears to be based off of choose-your-own-adventures and older computer RPGs. I mean, even Never Winter Nights can result in you owning an inn that you can hit up for cash. </p><p></p><p>I'm okay with the notion of low-cash games but it's something that the players should be prepped for and it requires a lot of DM effort to balance out monsters with DR or special abililties. It also tends to nerf the fighters more than the casters, which is an already wobbly relationship. </p><p></p><p>Unfortunately, the Miser DM is about as hard to retrain as the Monty Haul DM. You might have limited success giving the DM something like Magical Medieval Society:Western Europe by XRP, which has an excellent economic structure that fits reasonably well into the existing D&D expectations. However, this is pretty unlikely to work so your choices are to find another DM or start running yourself. </p><p></p><p>I recommend you run yourself if you haven't, just to appreciate the effort it takes to sit behind the screen. Plus, you already know what is <em>not</em> fun so you've got at least one lower bound set on your gaming.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3188103, member: 9254"] You Sir (or Madam), are boned. The GM has an "idea" of what the world should look like and is more than willing to ignore the default guidelines in the books. Which is fine, except their "idea" appears to be based off of choose-your-own-adventures and older computer RPGs. I mean, even Never Winter Nights can result in you owning an inn that you can hit up for cash. I'm okay with the notion of low-cash games but it's something that the players should be prepped for and it requires a lot of DM effort to balance out monsters with DR or special abililties. It also tends to nerf the fighters more than the casters, which is an already wobbly relationship. Unfortunately, the Miser DM is about as hard to retrain as the Monty Haul DM. You might have limited success giving the DM something like Magical Medieval Society:Western Europe by XRP, which has an excellent economic structure that fits reasonably well into the existing D&D expectations. However, this is pretty unlikely to work so your choices are to find another DM or start running yourself. I recommend you run yourself if you haven't, just to appreciate the effort it takes to sit behind the screen. Plus, you already know what is [i]not[/i] fun so you've got at least one lower bound set on your gaming. [/QUOTE]
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