Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wizards are supposed to be rich, right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3188133" data-attributes="member: 30001"><p>Well, to each their own (an old fashioned way of saying YMMV), but consider:</p><p></p><p>Maybe we can agree that DnD is a resource management game. The way most people play it, equipment/resources are managed by the player. Ie. you keep track of your gold, and when you buy things, you have less gold. Contrast this to a kind of game where you basically assume that your 4th level fighter has whatever equipment a 4th level fighter would have, and the whole issue is abstracted.</p><p></p><p>And once you start managing resources, it becomes a game of economy. If I decide to sell my potion of invisibility for a pair of boots of elvenkind, that's an economic decision. Further - NPCs are doing the buying and selling, and their perception of supply and demand (among other things) would be implicit in their decisions. (Unless you're from the "because I say so" school of NPC motivation.)</p><p></p><p>So saying DnD isn't a game of economy is like saying DnD isn't a political game, or an exploration game, and so on. IMO DnD is all of those things, though the degree to which you develop those elements depends on your interests.</p><p></p><p></p><p></p><p>And how is that different from a business man? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In fact, the trading companies of the "Age of Exploration" probably each have higher body-counts than most 20th level characters. As someone pointed out on this thread, economic activity in the game can be an adventure hook (the same way politics and curiosity can be hooks).</p><p></p><p></p><p></p><p>It's no more impossible IMO than making sure that character classes or spells are balanced - which means that it's never going to be perfect but I would think "economic reasonableness" would be a nice quality to have in a game with an equipment price list. The PCs make economic decisions when they buy a 15 gp longsword instead of a 300 gp dagger - so as with spells and such, why not make sure that the options before them make some sort of sense with regards to the campaign world?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3188133, member: 30001"] Well, to each their own (an old fashioned way of saying YMMV), but consider: Maybe we can agree that DnD is a resource management game. The way most people play it, equipment/resources are managed by the player. Ie. you keep track of your gold, and when you buy things, you have less gold. Contrast this to a kind of game where you basically assume that your 4th level fighter has whatever equipment a 4th level fighter would have, and the whole issue is abstracted. And once you start managing resources, it becomes a game of economy. If I decide to sell my potion of invisibility for a pair of boots of elvenkind, that's an economic decision. Further - NPCs are doing the buying and selling, and their perception of supply and demand (among other things) would be implicit in their decisions. (Unless you're from the "because I say so" school of NPC motivation.) So saying DnD isn't a game of economy is like saying DnD isn't a political game, or an exploration game, and so on. IMO DnD is all of those things, though the degree to which you develop those elements depends on your interests. And how is that different from a business man? :) In fact, the trading companies of the "Age of Exploration" probably each have higher body-counts than most 20th level characters. As someone pointed out on this thread, economic activity in the game can be an adventure hook (the same way politics and curiosity can be hooks). It's no more impossible IMO than making sure that character classes or spells are balanced - which means that it's never going to be perfect but I would think "economic reasonableness" would be a nice quality to have in a game with an equipment price list. The PCs make economic decisions when they buy a 15 gp longsword instead of a 300 gp dagger - so as with spells and such, why not make sure that the options before them make some sort of sense with regards to the campaign world? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards are supposed to be rich, right?
Top