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Wizards are supposed to be rich, right?
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<blockquote data-quote="Li Shenron" data-source="post: 3188368" data-attributes="member: 1465"><p>What I am skeptic about, is that this is possible with a market price system that has a geometric progression and all other rules about crafting items. These were done as a game design choice, not for the sake of realism.</p><p></p><p>In fact later you have characters who magically manage to find exponentially bigger treasures just because the game sort-of needs it. You have rules and guidelines that tell you that to make a magic item you're burning your life strength (and whatever you describe xp as) and yet the world is full of magic items for sale, so that when you want to sell excess equipment you always find a buyer, and even to find a seller of something you want is not so much more difficult either, as long as the DM hasn't banned the item.</p><p></p><p>It would be nice if someone made some academic study about what kind of society would exist around these results (the market prices, the crafting rules, etc.). </p><p></p><p>But I think the results would be very different than the real world, because the real workd doesn't have exponentially increasing prices, but something more linear.</p><p></p><p>And players are always going to think in real-world terms, they are going to think that if they craft wands there will be always adventurers who buy them. And if you tell them that actually in the real world it's not so easy to choose the right business <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> they are going to complain that the DM is not helping their character concept. So then the DM is morally compelled to let the PC's idea work successfully, and next you're going to have a character that might have more equipment (hence, power) than the others. Maybe it's just going to even out because of the XP cost, it's possible! In fact I didn't say that I wouldn't allow this in the first place. I'm just saying that IMHO the game is not really made for this purpose and I wouldn't be surprised if some problem arises, but in any case I wouldn't even try to spend time to make it more realistic,</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3188368, member: 1465"] What I am skeptic about, is that this is possible with a market price system that has a geometric progression and all other rules about crafting items. These were done as a game design choice, not for the sake of realism. In fact later you have characters who magically manage to find exponentially bigger treasures just because the game sort-of needs it. You have rules and guidelines that tell you that to make a magic item you're burning your life strength (and whatever you describe xp as) and yet the world is full of magic items for sale, so that when you want to sell excess equipment you always find a buyer, and even to find a seller of something you want is not so much more difficult either, as long as the DM hasn't banned the item. It would be nice if someone made some academic study about what kind of society would exist around these results (the market prices, the crafting rules, etc.). But I think the results would be very different than the real world, because the real workd doesn't have exponentially increasing prices, but something more linear. And players are always going to think in real-world terms, they are going to think that if they craft wands there will be always adventurers who buy them. And if you tell them that actually in the real world it's not so easy to choose the right business ;) they are going to complain that the DM is not helping their character concept. So then the DM is morally compelled to let the PC's idea work successfully, and next you're going to have a character that might have more equipment (hence, power) than the others. Maybe it's just going to even out because of the XP cost, it's possible! In fact I didn't say that I wouldn't allow this in the first place. I'm just saying that IMHO the game is not really made for this purpose and I wouldn't be surprised if some problem arises, but in any case I wouldn't even try to spend time to make it more realistic, [/QUOTE]
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