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Wizards... Are they shafted?
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<blockquote data-quote="Henry" data-source="post: 1259119" data-attributes="member: 158"><p>I would have picked brew potion and extend spell as my feats, and worked on buffing magics myself, but that's me.</p><p></p><p>Focus more on smaller items (potions, scrolls, and one-use wondrous stuff) rather than 125,000 go worth of magical goodies. Your players will thank you when the extra scroll of knock or invisibility, or those potions of mage armor or bull's strength kick in and save the party's bacon (that mage armor potion might be apocryphal, but is allowable by some DM's.) You will have plenty of offensive might in battle, and potions and scrolls allow contributions to be felt long outside of your limitations.</p><p></p><p>A 20 INT sun elf wizard is nothing to sneeze at - but you must know your strengths and weaknesses, same as any class. Wizards IMO are slightly overpowered in 3E (vs. 3.5) if non-core rules are used, due to the high number of DC-enhancing character options; if you are used to those sources, then yes, a 3.5 wizard will feel weaker; my supposition is that the "weakness" is the return to "on par" power levels that you feel in that case.</p></blockquote><p></p>
[QUOTE="Henry, post: 1259119, member: 158"] I would have picked brew potion and extend spell as my feats, and worked on buffing magics myself, but that's me. Focus more on smaller items (potions, scrolls, and one-use wondrous stuff) rather than 125,000 go worth of magical goodies. Your players will thank you when the extra scroll of knock or invisibility, or those potions of mage armor or bull's strength kick in and save the party's bacon (that mage armor potion might be apocryphal, but is allowable by some DM's.) You will have plenty of offensive might in battle, and potions and scrolls allow contributions to be felt long outside of your limitations. A 20 INT sun elf wizard is nothing to sneeze at - but you must know your strengths and weaknesses, same as any class. Wizards IMO are slightly overpowered in 3E (vs. 3.5) if non-core rules are used, due to the high number of DC-enhancing character options; if you are used to those sources, then yes, a 3.5 wizard will feel weaker; my supposition is that the "weakness" is the return to "on par" power levels that you feel in that case. [/QUOTE]
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Wizards... Are they shafted?
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