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*TTRPGs General
Wizards... Are they shafted?
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<blockquote data-quote="Cbas10" data-source="post: 1259126" data-attributes="member: 6459"><p>With wizards getting Scribe Scroll as a bonus feat (in addition to Metamagic or Item Creation feats at 5th, 10th, etc) a wizard can sacrifice a few XP for a vast array of scrolls or even, with spending a bit more gold and experience, minor single-use items for other party members to use.</p><p></p><p>I recently had a Wizard character who took Craft Wondrous Item at the earliest possible time (3rd level, I think) and pretty accidentally became a spell-casting powerhouse. Here and there, I crafted a scroll or two. Generally, these were the very specific types of spells that do not see daily use (such as Glitterdust, Detect Undead, Protection from Arrows, etc). Then I blew several hundred gold and a small handful of XP (a couple hundred, I believe) to create my own Heward's Handy Haversack. From that day on, I was consistently rationing out about 10% of my XP for creating scrolls and minor items to ensure that I was virtually NEVER without just exactly the right spell almost literally at my fingertips.</p><p></p><p>In straight-up "Lets see what we can kill" types of examples, wizards suck. They are supposed to. However, in the grand scheme, where you get to play out your planning and strategies, Wizards are VERY powerful.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1259126, member: 6459"] With wizards getting Scribe Scroll as a bonus feat (in addition to Metamagic or Item Creation feats at 5th, 10th, etc) a wizard can sacrifice a few XP for a vast array of scrolls or even, with spending a bit more gold and experience, minor single-use items for other party members to use. I recently had a Wizard character who took Craft Wondrous Item at the earliest possible time (3rd level, I think) and pretty accidentally became a spell-casting powerhouse. Here and there, I crafted a scroll or two. Generally, these were the very specific types of spells that do not see daily use (such as Glitterdust, Detect Undead, Protection from Arrows, etc). Then I blew several hundred gold and a small handful of XP (a couple hundred, I believe) to create my own Heward's Handy Haversack. From that day on, I was consistently rationing out about 10% of my XP for creating scrolls and minor items to ensure that I was virtually NEVER without just exactly the right spell almost literally at my fingertips. In straight-up "Lets see what we can kill" types of examples, wizards suck. They are supposed to. However, in the grand scheme, where you get to play out your planning and strategies, Wizards are VERY powerful. [/QUOTE]
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