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Wizards, Armour and the Collective Consciousness
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<blockquote data-quote="NerfedWizard" data-source="post: 4573563" data-attributes="member: 68865"><p>Many thanks to all for the extremely useful ammo which I will present to my stubborn friend with great glee.</p><p> </p><p>Just to clear a few things up:-</p><p> </p><p>He also mentioned somatic components but I think the answer to that is very easy:- why do they need to be delicate motions, rather than broad sweeping gestures like wielding a sword, which can easily be done in armour? Wizards have never had Dex as a prime stat, even in D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> ... and you can always take off those tricky gauntlets - what difference does that make to your AC? </p><p> </p><p>Gandalf is not a good example as he is technically not human but a spirit similar to a Balrog in power - an angel/demon</p><p> </p><p>I am not the "DM" and this is not for a game of 4e - my friend wants to modify D&D 3.5 into something different for home use, but does not want to give any form of arcane spellcasters the ability to wear full plate.</p><p> </p><p>You could, of course, always wear bronze armour (cf. one of the earlier posts).</p><p> </p><p>In my own game, Omnifray (<a href="http://www.omnifray.com" target="_blank">Omnifray RPG - Home</a>), wizards, sorcerers and priests of all varieties by default can wear armour, but some may make pacts with magical entities which limit the armour they can wear or weapons they can use.</p><p>There should be room for the unarmoured high mage in any fantasy game - but also for his possibly inferior armoured companion.</p><p> </p><p>In Labyrinthe LARP, wizards can wear MAGICAL metal armour without penalty - but not non-magical. So, give me a suit of +1 Platemail and I'm happy...</p><p> </p><p>Very fond of the Circle of the Carrot Magi cantrip <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p>Many thanks all - much gloating may now be had!!!</p><p> </p><p>Matt</p><p> </p><p>(alignment:- CE)</p></blockquote><p></p>
[QUOTE="NerfedWizard, post: 4573563, member: 68865"] Many thanks to all for the extremely useful ammo which I will present to my stubborn friend with great glee. Just to clear a few things up:- He also mentioned somatic components but I think the answer to that is very easy:- why do they need to be delicate motions, rather than broad sweeping gestures like wielding a sword, which can easily be done in armour? Wizards have never had Dex as a prime stat, even in D&D :-) ... and you can always take off those tricky gauntlets - what difference does that make to your AC? Gandalf is not a good example as he is technically not human but a spirit similar to a Balrog in power - an angel/demon I am not the "DM" and this is not for a game of 4e - my friend wants to modify D&D 3.5 into something different for home use, but does not want to give any form of arcane spellcasters the ability to wear full plate. You could, of course, always wear bronze armour (cf. one of the earlier posts). In my own game, Omnifray ([URL="http://www.omnifray.com"]Omnifray RPG - Home[/URL]), wizards, sorcerers and priests of all varieties by default can wear armour, but some may make pacts with magical entities which limit the armour they can wear or weapons they can use. There should be room for the unarmoured high mage in any fantasy game - but also for his possibly inferior armoured companion. In Labyrinthe LARP, wizards can wear MAGICAL metal armour without penalty - but not non-magical. So, give me a suit of +1 Platemail and I'm happy... Very fond of the Circle of the Carrot Magi cantrip :-) Many thanks all - much gloating may now be had!!! Matt (alignment:- CE) [/QUOTE]
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