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Wizards, Armour and the Collective Consciousness
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<blockquote data-quote="Dausuul" data-source="post: 4574225" data-attributes="member: 58197"><p>Huh. I never saw it that way. My view is that (at high levels, anyway) clerics dominate the conventional battlefield, whereas wizards bypass the battlefield entirely. What with teleportation, illusion magic, and a bewildering array of utility spells, a creative 3.X wizard can often arrange to get the job done without having to fight. And if they do get into a fight, they have a wide assortment of ways to mess up enemies without ever touching their hit points (mind control, death spells, <em>enervation</em>, et cetera). Meanwhile, AC is the least of their defenses.</p><p></p><p>Of course, I also would not be inclined to play a 3.5 wizard who traded any significant spell slots for armor... but that's mostly because a wizard who's depending on AC to protect him from enemies is probably dead already. What happened to your <em>overland flight</em>, <em>stoneskin</em>, <em>displacement, mirror image</em>, <em>superior resistance</em>, and <em>protection from energy</em> spells?</p><p></p><p>(Okay, that's a slightly extreme list. But really, most things that target your AC can be foiled by a simple <em>mirror image</em>, re-cast as necessary. Throw in <em>displacement</em> if you're seriously worried.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4574225, member: 58197"] Huh. I never saw it that way. My view is that (at high levels, anyway) clerics dominate the conventional battlefield, whereas wizards bypass the battlefield entirely. What with teleportation, illusion magic, and a bewildering array of utility spells, a creative 3.X wizard can often arrange to get the job done without having to fight. And if they do get into a fight, they have a wide assortment of ways to mess up enemies without ever touching their hit points (mind control, death spells, [I]enervation[/I], et cetera). Meanwhile, AC is the least of their defenses. Of course, I also would not be inclined to play a 3.5 wizard who traded any significant spell slots for armor... but that's mostly because a wizard who's depending on AC to protect him from enemies is probably dead already. What happened to your [I]overland flight[/I], [I]stoneskin[/I], [I]displacement, mirror image[/I], [I]superior resistance[/I], and [I]protection from energy[/I] spells? (Okay, that's a slightly extreme list. But really, most things that target your AC can be foiled by a simple [I]mirror image[/I], re-cast as necessary. Throw in [I]displacement[/I] if you're seriously worried.) [/QUOTE]
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