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Wizards, Armour and the Collective Consciousness
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<blockquote data-quote="NerfedWizard" data-source="post: 4574949" data-attributes="member: 68865"><p>I have to say I disagree about not giving the DM your opinions about a game world where the group haven't even begun play yet - and in this particular case, OGB ASKED me for my feedback - so he can't really complain when he gets it!! Anyway I think the ref DOES have to consider player preferences - he has to at least offer the players a world that they can believe in, characters that they can believe in, characters that they can get excited about playing. Otherwise they either won't play, or will play but won't enjoy it - neither of which can possibly be a desired outcome. No-one has the God-given right to be the group's DM / ref / GM - especially in a group with 3+ potential refs.</p><p> </p><p>And as for powerplaying, I really don't mind being the weakest member of the party, as long as I'm not totally eclipsed - basically I want to be able to make a special, valued and occasionally impressive contribution, but I'm perfectly happy for others to be doing that too, and more often than I am, just as long as I get my occasional stint. A cleric gets as many spells as a wizard, and many of the most useful wizard spells are also cleric spells of the same level, leaving the wizard with nothing to contribute - this may not be true at high levels, or in thoughtful, roleplay-heavy games - but those are not the sorts of games that I have seen OGB DM! OGB loves wizard blasting spells, but the maths just isn't in their favour - they often do less damage than melee attacks, and they are very costly in terms of spell slots as compared to buffs or summoning spells which last.</p><p> </p><p>Anyway this is seriously off-topic, if anyone has any more literature references please let's have them!</p></blockquote><p></p>
[QUOTE="NerfedWizard, post: 4574949, member: 68865"] I have to say I disagree about not giving the DM your opinions about a game world where the group haven't even begun play yet - and in this particular case, OGB ASKED me for my feedback - so he can't really complain when he gets it!! Anyway I think the ref DOES have to consider player preferences - he has to at least offer the players a world that they can believe in, characters that they can believe in, characters that they can get excited about playing. Otherwise they either won't play, or will play but won't enjoy it - neither of which can possibly be a desired outcome. No-one has the God-given right to be the group's DM / ref / GM - especially in a group with 3+ potential refs. And as for powerplaying, I really don't mind being the weakest member of the party, as long as I'm not totally eclipsed - basically I want to be able to make a special, valued and occasionally impressive contribution, but I'm perfectly happy for others to be doing that too, and more often than I am, just as long as I get my occasional stint. A cleric gets as many spells as a wizard, and many of the most useful wizard spells are also cleric spells of the same level, leaving the wizard with nothing to contribute - this may not be true at high levels, or in thoughtful, roleplay-heavy games - but those are not the sorts of games that I have seen OGB DM! OGB loves wizard blasting spells, but the maths just isn't in their favour - they often do less damage than melee attacks, and they are very costly in terms of spell slots as compared to buffs or summoning spells which last. Anyway this is seriously off-topic, if anyone has any more literature references please let's have them! [/QUOTE]
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