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Wizards Banned from Armor (Your Fluff Wanted)
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<blockquote data-quote="Reynard" data-source="post: 6353251" data-attributes="member: 467"><p>Armor is sort of a magical Faraday Cage. It isn't just the metal, but the forging techniques (which is why certain kinds of armor like elven chain get a pass) that cause the natural magical energies of the world to course around the faster instead of through her. The reason divine casters are not affected in this way is because the link between the cleric/paladin/whatever and divine nitty is direct, soul to soul, and their magic flows out of them.</p><p></p><p>With this explanation you could add a couple mechanical effects to make the flavor concrete. Maybe a or adds half it's armor onus on saves versus certain spells (because of the Faraday Cage quality) and maybe divine casters are profited from wearing gauntlets and/or helmets because they need an outlet for their magic.</p><p></p><p>There is an interesting larger question here, as well: to what extent should a 5E DM feel free to impose restrictions to create a particular flavor? Is a DM justified in, say, enforcing AD&D racial class and level limits because he is trying o emulate hat era of play?</p></blockquote><p></p>
[QUOTE="Reynard, post: 6353251, member: 467"] Armor is sort of a magical Faraday Cage. It isn't just the metal, but the forging techniques (which is why certain kinds of armor like elven chain get a pass) that cause the natural magical energies of the world to course around the faster instead of through her. The reason divine casters are not affected in this way is because the link between the cleric/paladin/whatever and divine nitty is direct, soul to soul, and their magic flows out of them. With this explanation you could add a couple mechanical effects to make the flavor concrete. Maybe a or adds half it's armor onus on saves versus certain spells (because of the Faraday Cage quality) and maybe divine casters are profited from wearing gauntlets and/or helmets because they need an outlet for their magic. There is an interesting larger question here, as well: to what extent should a 5E DM feel free to impose restrictions to create a particular flavor? Is a DM justified in, say, enforcing AD&D racial class and level limits because he is trying o emulate hat era of play? [/QUOTE]
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