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Wizards Banned from Armor (Your Fluff Wanted)
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<blockquote data-quote="DreamChaser" data-source="post: 6353364" data-attributes="member: 1190"><p>I guess the answer to this is very campaign specific, just like any other across the board concept limiters.</p><p></p><p>If clerics must be good, if warlocks must be evil, if wizards can never wear armor, then there are likely in-orld reasons for it. In Scarred Lands it was heat; in past editions it was "interferes with the gestures", in another game it might be a cultural restriction punishable by censure or gentling.</p><p></p><p>The reason for a concept limiter can't and shouldn't be removed from the game world, otherwise it isn't designed to create a game feel, it is only design to make sure the characters conform to a DM's concept of what a character must/must not be.</p><p></p><p>So I guess in summary, I'd need to ask you what in your world makes armorless wizards the only option.</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 6353364, member: 1190"] I guess the answer to this is very campaign specific, just like any other across the board concept limiters. If clerics must be good, if warlocks must be evil, if wizards can never wear armor, then there are likely in-orld reasons for it. In Scarred Lands it was heat; in past editions it was "interferes with the gestures", in another game it might be a cultural restriction punishable by censure or gentling. The reason for a concept limiter can't and shouldn't be removed from the game world, otherwise it isn't designed to create a game feel, it is only design to make sure the characters conform to a DM's concept of what a character must/must not be. So I guess in summary, I'd need to ask you what in your world makes armorless wizards the only option. [/QUOTE]
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Wizards Banned from Armor (Your Fluff Wanted)
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