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Wizards: Bard to no longer suck
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<blockquote data-quote="Eric Tolle" data-source="post: 3744904" data-attributes="member: 53859"><p>I think that right there is probably the root of the discrepancy between my views of bards and the majority view of bards. I rarely if ever am involved in "kick in the door" style dungeon crawls, in fact the last three D&D campaigns I've been involved with were city ones with a lot of investigation and skullduggery, so my view of Bards may be distorted. Also, the Bard's secondary abilities were very useful- there's a huge difference between "Bardic knowledge? What's that?" and "Well, you remember hearing that Terasian Monks only walked on the blue tiles in their temples...". If the GM gives you all the information you need, without expecting you to find it, a bard may be handicapped the same way a rogue would be in an undead campaign.</p><p></p><p>If its a "kick in the door" campaign where the extend of out-of-dungeon activities consist of "Your back in town. You buy stuff. And uhh...a wizard gives you a quest. You're at the front of the dungeon now..." then the bard may be less then useful, the sameway a Druid may be less useful in a city setting. As for me, based on the games I'm in, I find the bard to be a very flexible and useful class.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 3744904, member: 53859"] I think that right there is probably the root of the discrepancy between my views of bards and the majority view of bards. I rarely if ever am involved in "kick in the door" style dungeon crawls, in fact the last three D&D campaigns I've been involved with were city ones with a lot of investigation and skullduggery, so my view of Bards may be distorted. Also, the Bard's secondary abilities were very useful- there's a huge difference between "Bardic knowledge? What's that?" and "Well, you remember hearing that Terasian Monks only walked on the blue tiles in their temples...". If the GM gives you all the information you need, without expecting you to find it, a bard may be handicapped the same way a rogue would be in an undead campaign. If its a "kick in the door" campaign where the extend of out-of-dungeon activities consist of "Your back in town. You buy stuff. And uhh...a wizard gives you a quest. You're at the front of the dungeon now..." then the bard may be less then useful, the sameway a Druid may be less useful in a city setting. As for me, based on the games I'm in, I find the bard to be a very flexible and useful class. [/QUOTE]
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Wizards: Bard to no longer suck
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