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Wizards: Bard to no longer suck
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<blockquote data-quote="azarias" data-source="post: 3756954" data-attributes="member: 54755"><p>Sitting back and watching <em>can</em> be fun, but having a class enforce that situation on a player isn't great design. There are enough druid-in-black-tentacles moments in the game when the action forces one into that role without class design protracting the situation.</p><p></p><p>I'm coming out of lurking mode to say how glad I am that the bard is (a) appearing at some point in 4E, and (b) appearing bright and shiny and new. I've tried playing a 3E bard. I love the concept of power gained from words and music. I was lucky enough to have 32 point buy to play with, and had enough physical and mental stats to play to the hilt the jack-of-all-trades part. I had Power Attack, a longspear and whip and a shortbow, stonking noncore bardic (Eberron) feats, a perfect (Changeling) race, and a creative and amenable DM. None of that was enough to make my 3E bard a satisfactory playing experience for me. In melee he lacked stamina, at range he lacked damage, when he cast spells he lacked DC, and social situations were handled as they always are in our games; by roleplaying first, with social skill roles a secondary backup.</p><p></p><p>The one thing I did enjoy was the musical/oratorical abilities. I would love it if they emphasized this aspect in 4.0. This was the angle that felt to me totally the bard's own, distinctive and flavoursome. Potent, too. But not limelight-grabbing. Curse me for a foolish bard player, but <em>I want to grab the limelight</em>. A perfect 4E bard, for me, would be a class that keeps the music/oratory, boosts it to limelight-grabbing status, and strips away anything else they want to remove. Even the whip...</p></blockquote><p></p>
[QUOTE="azarias, post: 3756954, member: 54755"] Sitting back and watching [I]can[/I] be fun, but having a class enforce that situation on a player isn't great design. There are enough druid-in-black-tentacles moments in the game when the action forces one into that role without class design protracting the situation. I'm coming out of lurking mode to say how glad I am that the bard is (a) appearing at some point in 4E, and (b) appearing bright and shiny and new. I've tried playing a 3E bard. I love the concept of power gained from words and music. I was lucky enough to have 32 point buy to play with, and had enough physical and mental stats to play to the hilt the jack-of-all-trades part. I had Power Attack, a longspear and whip and a shortbow, stonking noncore bardic (Eberron) feats, a perfect (Changeling) race, and a creative and amenable DM. None of that was enough to make my 3E bard a satisfactory playing experience for me. In melee he lacked stamina, at range he lacked damage, when he cast spells he lacked DC, and social situations were handled as they always are in our games; by roleplaying first, with social skill roles a secondary backup. The one thing I did enjoy was the musical/oratorical abilities. I would love it if they emphasized this aspect in 4.0. This was the angle that felt to me totally the bard's own, distinctive and flavoursome. Potent, too. But not limelight-grabbing. Curse me for a foolish bard player, but [I]I want to grab the limelight[/I]. A perfect 4E bard, for me, would be a class that keeps the music/oratory, boosts it to limelight-grabbing status, and strips away anything else they want to remove. Even the whip... [/QUOTE]
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