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*TTRPGs General
Wizards become the "needed" character over Clerics
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<blockquote data-quote="Ander00" data-source="post: 4269590" data-attributes="member: 19041"><p>I'm not trying to tell you that. There's a difference between being needed and being the best at something (which they still are). The druid was a powerful class that could heal pretty well but not as well as a cleric. Not all that different from a warlord nowadays. I've seen druids, bards, archivists, favored souls, psions, crusaders, paladins, rangers and even rogues being the party's main healer. You will note that a lot of these classes are from the Core Rulebooks. None of those parties were doomed to failure just due to the lack of a cleric.Not saying they're not useful, but they are hardly as necessary as you think the cleric used to be in third edition. At least it seemed that was the point you originally were trying to make.Not so much, no. The controller isn't as imporant as say, the enchanter in EverQuest was (though even there, creative use of abilities could often circumvent this "need"). This is a good thing. I don't see any parties falling apart just because nobody wanted to play a wizard, but a party that includes one will have an easier time of some situations.</p><p></p><p></p><p>cheers</p></blockquote><p></p>
[QUOTE="Ander00, post: 4269590, member: 19041"] I'm not trying to tell you that. There's a difference between being needed and being the best at something (which they still are). The druid was a powerful class that could heal pretty well but not as well as a cleric. Not all that different from a warlord nowadays. I've seen druids, bards, archivists, favored souls, psions, crusaders, paladins, rangers and even rogues being the party's main healer. You will note that a lot of these classes are from the Core Rulebooks. None of those parties were doomed to failure just due to the lack of a cleric.Not saying they're not useful, but they are hardly as necessary as you think the cleric used to be in third edition. At least it seemed that was the point you originally were trying to make.Not so much, no. The controller isn't as imporant as say, the enchanter in EverQuest was (though even there, creative use of abilities could often circumvent this "need"). This is a good thing. I don't see any parties falling apart just because nobody wanted to play a wizard, but a party that includes one will have an easier time of some situations. cheers [/QUOTE]
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