Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizards "Character Generation" Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadzar" data-source="post: 5441760" data-attributes="member: 6667746"><p>Oh boy here comes the 70's/80's again!</p><p></p><p>Character Generation:</p><p></p><p>No, teach people to make a character, not generate the results of the character mechanics into a character sheet. You might as well be trying to teach them game design.</p><p></p><p>Kid: Why does this race get this when this one doesn't?</p><p></p><p>Teach them to make an idea for a character, then tell them some things that might fit, even if just limiting to race and class.</p><p></p><p>Like I would expect a kid to do as being explained half of this stuff, I glazed over at the rest of the article.</p><p></p><p>I'm sorry, I just don't agree teaching 4th edition is a way to start, especially not with all the stuff to try to memorize and think about.</p><p></p><p>Still the best way I have used to teach ANYONE D&D and its teamwork and other aspects for the most part, is start them trying to read no books on it, but talk with them about designing a character. Someone like Conan/Kull, Merlin, etc....get them into understanding the game is just there to help you make those things.</p><p></p><p>After they have a good idea what types of things they can come up with, then let them start working with the rules of the game. By then they should have played a few simple games to get the idea of how people play together and working as a group, etc.</p><p></p><p>Otherwise all that "other stuff" being taught as skills, is often shadowed by the game rules being taught if the foundation is in the game rules itself.</p><p></p><p>Do NOT use D&D to teach religion. This is between a "younger gamer" and his/her family to discuss, same as you wouldn't try to teach them about sex.</p><p></p><p>Change clerics if you need to where religion and gods isn't a part of the game, but leave some things for parents to take responsibility for as it is there's not everyone else's. Especially since you are dealing with 7-11 year olds, and you can only risk causing problems for them at home if you push a subject parents may not be ready to talk about with their kids.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5441760, member: 6667746"] Oh boy here comes the 70's/80's again! Character Generation: No, teach people to make a character, not generate the results of the character mechanics into a character sheet. You might as well be trying to teach them game design. Kid: Why does this race get this when this one doesn't? Teach them to make an idea for a character, then tell them some things that might fit, even if just limiting to race and class. Like I would expect a kid to do as being explained half of this stuff, I glazed over at the rest of the article. I'm sorry, I just don't agree teaching 4th edition is a way to start, especially not with all the stuff to try to memorize and think about. Still the best way I have used to teach ANYONE D&D and its teamwork and other aspects for the most part, is start them trying to read no books on it, but talk with them about designing a character. Someone like Conan/Kull, Merlin, etc....get them into understanding the game is just there to help you make those things. After they have a good idea what types of things they can come up with, then let them start working with the rules of the game. By then they should have played a few simple games to get the idea of how people play together and working as a group, etc. Otherwise all that "other stuff" being taught as skills, is often shadowed by the game rules being taught if the foundation is in the game rules itself. Do NOT use D&D to teach religion. This is between a "younger gamer" and his/her family to discuss, same as you wouldn't try to teach them about sex. Change clerics if you need to where religion and gods isn't a part of the game, but leave some things for parents to take responsibility for as it is there's not everyone else's. Especially since you are dealing with 7-11 year olds, and you can only risk causing problems for them at home if you push a subject parents may not be ready to talk about with their kids. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizards "Character Generation" Article
Top