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Wizards Essentials: Secrets of the Spiral Tower
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<blockquote data-quote="ferratus" data-source="post: 4972828" data-attributes="member: 55966"><p>Which is why it absolutely sucks that "Expanded Spellbook" doesn't give you utility spells. Those are the ones I'd want to swap the most often. The only thing expanded spellbook does is allow you to swap out is dailies, the most difficult thing to swap out because you are thinking the whole time "I should have kept the daily power I'm best at".</p><p></p><p>Tomes allow an extra encounter, which is nice but not really a solution to the problem since you only get 1 extra encounter power. Power jewels allow you to refresh encounter powers, which makes the tome more useful. Mnemonic staffs seem to be the only thing that allows you to swap out a power you've prepared for another power, but you can only do that once per day. Other magic items store spells, but you're stuck with that spell all the time. You don't have the ability to make spell scrolls anymore (though you do have ritual scrolls).</p><p></p><p>I would be ecstatic if there was a build that allowed me the chance to experiment with the spells in my spellbook before they went obsolete. In 3.x and prior editions, some spells were definately better than others, but at least you had multiple spell slots per level so you could save 1 slot for experimenting with. </p><p></p><p>I would kill for someone to show me the "many spells" build. I don't need to be quite as crazy as the 3.x wizard, but something that allows me to make use of those 4 spells per level I'd get with expanded spellbook and tome adept would be nice. I'd be pretty much the same as a 1e/2e wizard in terms of flexibility.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4972828, member: 55966"] Which is why it absolutely sucks that "Expanded Spellbook" doesn't give you utility spells. Those are the ones I'd want to swap the most often. The only thing expanded spellbook does is allow you to swap out is dailies, the most difficult thing to swap out because you are thinking the whole time "I should have kept the daily power I'm best at". Tomes allow an extra encounter, which is nice but not really a solution to the problem since you only get 1 extra encounter power. Power jewels allow you to refresh encounter powers, which makes the tome more useful. Mnemonic staffs seem to be the only thing that allows you to swap out a power you've prepared for another power, but you can only do that once per day. Other magic items store spells, but you're stuck with that spell all the time. You don't have the ability to make spell scrolls anymore (though you do have ritual scrolls). I would be ecstatic if there was a build that allowed me the chance to experiment with the spells in my spellbook before they went obsolete. In 3.x and prior editions, some spells were definately better than others, but at least you had multiple spell slots per level so you could save 1 slot for experimenting with. I would kill for someone to show me the "many spells" build. I don't need to be quite as crazy as the 3.x wizard, but something that allows me to make use of those 4 spells per level I'd get with expanded spellbook and tome adept would be nice. I'd be pretty much the same as a 1e/2e wizard in terms of flexibility. [/QUOTE]
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