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General Tabletop Discussion
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Wizards (et al.) Casting Known Spells?
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<blockquote data-quote="Staffan" data-source="post: 7618105" data-attributes="member: 907"><p>A word of warning regarding making clerics (and to a lesser extent druids) spells known-casters:</p><p></p><p>I used to play an Oracle in Pathfinder, which is basically a spells known-cleric. One of my major issues with that was that the cleric spell list is mostly <em>reactive</em>. Let me delve a little deeper into that.</p><p></p><p>The wizard spell list is mostly <strong>proactive</strong>. It's about causing trouble for others via damage, crowd control, or both. You got your blasts, your hypnotic patterns, your illusions, your sleeps, your charms, and so on. There are some situational issues, but most of the time whatever spell you're going to cast is going to eff someone up, and it doesn't much matter which spell you cast.</p><p></p><p>The cleric list, on the other hand, is mostly <strong>reactive</strong>. It's about fixing things that have gone wrong. Someone has taken damage, or been cursed, or poisoned, or whatever. These problems all have different solutions, and the cleric needs to be able to solve them all. That's going to eat up a chunk of the cleric's spells known.</p><p></p><p>This problem is not as bad in 5e as in 3e/PF, because many of the fixer spells have been folded into Lesser and Greater Restoration. But it still exists, and is worth considering before making the cleric reliant on a small spell list.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7618105, member: 907"] A word of warning regarding making clerics (and to a lesser extent druids) spells known-casters: I used to play an Oracle in Pathfinder, which is basically a spells known-cleric. One of my major issues with that was that the cleric spell list is mostly [I]reactive[/I]. Let me delve a little deeper into that. The wizard spell list is mostly [B]proactive[/B]. It's about causing trouble for others via damage, crowd control, or both. You got your blasts, your hypnotic patterns, your illusions, your sleeps, your charms, and so on. There are some situational issues, but most of the time whatever spell you're going to cast is going to eff someone up, and it doesn't much matter which spell you cast. The cleric list, on the other hand, is mostly [B]reactive[/B]. It's about fixing things that have gone wrong. Someone has taken damage, or been cursed, or poisoned, or whatever. These problems all have different solutions, and the cleric needs to be able to solve them all. That's going to eat up a chunk of the cleric's spells known. This problem is not as bad in 5e as in 3e/PF, because many of the fixer spells have been folded into Lesser and Greater Restoration. But it still exists, and is worth considering before making the cleric reliant on a small spell list. [/QUOTE]
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