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General Tabletop Discussion
*Dungeons & Dragons
Wizards (et al.) Casting Known Spells?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7618653" data-attributes="member: 6921763"><p>Agreed to all this. Personally, I think it all works well as is, but if your table is one that has fun experimenting then: </p><p></p><p></p><p></p><p></p><p></p><p></p><p>It seems to me that the true underlying cause of the complaining and delays might be that the players are not taking time between sessions to master their characters. I find this frustrating as a DM as I spend a decent amount of time away from the table preparing the campaign - it's not much to ask that players spend a small fraction of that time between sessions thinking about their characters and reading up on any newly acquired abilities and spells. Don't get me wrong, I'm thrilled to teach and assist new players and have great patience for them. But when a veteran player comes to the table unprepared... yeah, that just shouldn't happen regularly.</p><p></p><p>In any case, any tricks you can employ to get the players to organize their spells is well worth the time savings in play, IME. For example, I strongly encourage my players to print character specific spell sheets using <a href="http://www.dnd-spells.com" target="_blank">www.dnd-spells.com</a> so that searching through the PHB is kept to a minimum. I really like your idea of using 3x5 cards to get your players to organize spell groupings based on expectations for the day. The very exercise of having them do that could have the added benefit of getting them to learn about each spell more deeply. Let us know how that works out for your table!</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7618653, member: 6921763"] Agreed to all this. Personally, I think it all works well as is, but if your table is one that has fun experimenting then: It seems to me that the true underlying cause of the complaining and delays might be that the players are not taking time between sessions to master their characters. I find this frustrating as a DM as I spend a decent amount of time away from the table preparing the campaign - it's not much to ask that players spend a small fraction of that time between sessions thinking about their characters and reading up on any newly acquired abilities and spells. Don't get me wrong, I'm thrilled to teach and assist new players and have great patience for them. But when a veteran player comes to the table unprepared... yeah, that just shouldn't happen regularly. In any case, any tricks you can employ to get the players to organize their spells is well worth the time savings in play, IME. For example, I strongly encourage my players to print character specific spell sheets using [url]www.dnd-spells.com[/url] so that searching through the PHB is kept to a minimum. I really like your idea of using 3x5 cards to get your players to organize spell groupings based on expectations for the day. The very exercise of having them do that could have the added benefit of getting them to learn about each spell more deeply. Let us know how that works out for your table! [/QUOTE]
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