Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards: Evokers *and* Illusionists?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6149800" data-attributes="member: 87792"><p>Sounds it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>And now it's time for an aside.</p><p></p><p>I was once a pretty good dancer - on several differnt university dance teams. And it's not just the tactical nature I enjoy about 4e combat. It's that in a very real way 4e shows me how its characters move when the rubber meets the road - something which as far as I know <em>no other RPG and almost no tabletop wargame</em><em> does</em>. The movement of a pre-Essentials 4e martial character is, to me, a much clearer and richer narrative than almost any I've heard in person or from any podcast.</p><p></p><p></p><p></p><p>It's even more OP than most people think; a specialist conjurer is basically the most powerful wizarding option you can get. And due to discounted levels on conjurations a Summoner can almost go head to head with them in the conjuration school (for instance Teleport is a 4th level spell meaning it can go in a wand, and Haste is a 2nd level spell). While having a lot of summons that match the best summoning spells available to the conjurer, can't be interrupted and activate the turn they are cast. And at low levels having a medium BAB and armour. The Eidolon is just gravy - or <a href="https://docs.google.com/document/d/1oRoaIVTmDH7k6tVbTdXzuw-dYTPkdRo57NYB5Wv7vJo/edit#heading=h.x88xphneinn7" target="_blank">takes the place of the rogue</a>. And the lack of versatility is made up for by the fact that <a href="https://docs.google.com/document/d/16dZ5SBQMS1Yi6531tXOkKE_rmXEwn4VFacOEQKiHA5E/edit" target="_blank">Summon Monster is one of the most flexible spells in the game</a>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6149800, member: 87792"] Sounds it :) And now it's time for an aside. I was once a pretty good dancer - on several differnt university dance teams. And it's not just the tactical nature I enjoy about 4e combat. It's that in a very real way 4e shows me how its characters move when the rubber meets the road - something which as far as I know [I]no other RPG and almost no tabletop wargame[/I][I] does[/I]. The movement of a pre-Essentials 4e martial character is, to me, a much clearer and richer narrative than almost any I've heard in person or from any podcast. It's even more OP than most people think; a specialist conjurer is basically the most powerful wizarding option you can get. And due to discounted levels on conjurations a Summoner can almost go head to head with them in the conjuration school (for instance Teleport is a 4th level spell meaning it can go in a wand, and Haste is a 2nd level spell). While having a lot of summons that match the best summoning spells available to the conjurer, can't be interrupted and activate the turn they are cast. And at low levels having a medium BAB and armour. The Eidolon is just gravy - or [URL="https://docs.google.com/document/d/1oRoaIVTmDH7k6tVbTdXzuw-dYTPkdRo57NYB5Wv7vJo/edit#heading=h.x88xphneinn7"]takes the place of the rogue[/URL]. And the lack of versatility is made up for by the fact that [URL="https://docs.google.com/document/d/16dZ5SBQMS1Yi6531tXOkKE_rmXEwn4VFacOEQKiHA5E/edit"]Summon Monster is one of the most flexible spells in the game[/URL]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wizards: Evokers *and* Illusionists?
Top