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General Tabletop Discussion
*Dungeons & Dragons
Wizards: Evokers *and* Illusionists?
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<blockquote data-quote="Li Shenron" data-source="post: 6151297" data-attributes="member: 1465"><p>IMHO the premise is plain wrong. Not only there is much more than just 2 archetypes of wizards, but the "generalist" wizards who knows a lot of tricks of very different types is a popular archetype too, and possibly it is the MOST popular archetype among <em>casual </em>gamers, at least IMXP. (Furthermore, while "blaster mage" is common, at least IMXP I have met more fans of at least Necromancers and Enchanters than Illusionists, possibly others...).</p><p></p><p>Splitting the Wizard class in multiple classes is a mistake similar to splitting the Fighter into a Swordsman and an Archer, forcing many players to complicate everything by multiclassing (which in the case of Swordsman/Archer would be still much easier than e.g. trying to play an Evoker/Illusionist/Summoner/Necromancer/Charmer/Transmuter/Diviner/Alchemist/Magic-item-creator...).</p><p></p><p>Making those <strong>subclasses </strong>is the way to go, because subclassing usually just gives <em>an edge</em> into a specific area, without precluding other areas. </p><p></p><p>Instead, turning them into separate classes typically leads to forcing some spell capabilities to be "this class only" to emphasize their distinctiveness, only to then bring the option back in with multiclassing, with its inevitable baggage of complexity and bugs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6151297, member: 1465"] IMHO the premise is plain wrong. Not only there is much more than just 2 archetypes of wizards, but the "generalist" wizards who knows a lot of tricks of very different types is a popular archetype too, and possibly it is the MOST popular archetype among [I]casual [/I]gamers, at least IMXP. (Furthermore, while "blaster mage" is common, at least IMXP I have met more fans of at least Necromancers and Enchanters than Illusionists, possibly others...). Splitting the Wizard class in multiple classes is a mistake similar to splitting the Fighter into a Swordsman and an Archer, forcing many players to complicate everything by multiclassing (which in the case of Swordsman/Archer would be still much easier than e.g. trying to play an Evoker/Illusionist/Summoner/Necromancer/Charmer/Transmuter/Diviner/Alchemist/Magic-item-creator...). Making those [B]subclasses [/B]is the way to go, because subclassing usually just gives [I]an edge[/I] into a specific area, without precluding other areas. Instead, turning them into separate classes typically leads to forcing some spell capabilities to be "this class only" to emphasize their distinctiveness, only to then bring the option back in with multiclassing, with its inevitable baggage of complexity and bugs. [/QUOTE]
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