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Wizard's Future Plans Has 3 Big Problems: Ft. The Professor of Tolarion Community College
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<blockquote data-quote="Oofta" data-source="post: 8927544" data-attributes="member: 6801845"><p>I started watching and writing something very similar, but I just ... ran out of energy. While I'm not the target for most modules (I rarely use them) equating more subclasses and spells equals good product is a really poor equation. Who is the module for? If it's an adventure, why does it need to include new game rules? Can't it just be a good adventure? They may be waiting for the 2024 edition and slowing down on new rules for a reason. As far as the number of books being too high (or was it too low?) does no one remember the book-a-month club we had for previous editions? Throw in the nonsensical "companies can't grow forever and this will lead to DISASTER! DISASTER I TELL YOU!" Selling books is not where the big money is anyway. Yes, sales of D&D products will slow down, that's why they want to branch out. </p><p></p><p>Oh, and shocking news that we can get a 1-shot adventure for $1.00. Like ... is this anything new or different? How, in any way, is a 1-shot that could be presumably played in a few hours comparable to a set of rules which can turn into years of play? Throw in some self-aggrandizing claims of being personally responsible for the growth of the game and not liking the free swag they got. Showing a game store with 2 customers wandering otherwise empty that was supposed to indicate that stores are the gateway (and here I thought it was streaming) while not acknowledging the simple fact that times change.</p><p></p><p>In any case ... pretty much pure clickbait conflating MtG with D&D while making dubious claims. I have no idea what the future holds. This video did nothing to enlighten me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8927544, member: 6801845"] I started watching and writing something very similar, but I just ... ran out of energy. While I'm not the target for most modules (I rarely use them) equating more subclasses and spells equals good product is a really poor equation. Who is the module for? If it's an adventure, why does it need to include new game rules? Can't it just be a good adventure? They may be waiting for the 2024 edition and slowing down on new rules for a reason. As far as the number of books being too high (or was it too low?) does no one remember the book-a-month club we had for previous editions? Throw in the nonsensical "companies can't grow forever and this will lead to DISASTER! DISASTER I TELL YOU!" Selling books is not where the big money is anyway. Yes, sales of D&D products will slow down, that's why they want to branch out. Oh, and shocking news that we can get a 1-shot adventure for $1.00. Like ... is this anything new or different? How, in any way, is a 1-shot that could be presumably played in a few hours comparable to a set of rules which can turn into years of play? Throw in some self-aggrandizing claims of being personally responsible for the growth of the game and not liking the free swag they got. Showing a game store with 2 customers wandering otherwise empty that was supposed to indicate that stores are the gateway (and here I thought it was streaming) while not acknowledging the simple fact that times change. In any case ... pretty much pure clickbait conflating MtG with D&D while making dubious claims. I have no idea what the future holds. This video did nothing to enlighten me. [/QUOTE]
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Wizard's Future Plans Has 3 Big Problems: Ft. The Professor of Tolarion Community College
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