Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Wizards - getting caught with the wrong spells prepared
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shallown" data-source="post: 2028635" data-attributes="member: 1368"><p>I have been playing a wizard in our group. He is 8th level now and joined the group at 6th (just started sixth) So I have slowly been altering my spell list that I prep for the group dynamics. I have three. A dungeon, travel and City (taking into account laws governing spell usage). Here a few things to remember.</p><p></p><p>A) Scrolls Been beat to death already bt also remember it helps to scribe at minimum caster level sometimes to save on XP and money. know when level is gonna matter when scribing the spell. </p><p></p><p>B) expand your books as much as possible. This is were you balance out with the sorcerer. I pick spells my wizard wants when he advances a level and which ones I want to buy and copy into my book and a list for the party to buy if they want me to have it. For example our party fund (Basically a 1/2 share of the party treasure the other half going to a cohort) pays for group benefiting spells and scrolls. Next level if the party wants me to get teleport they pay for it. I don't need it personally or to be able to pull my weight and do my job. (mainly a blaster mage mixed with buffing the party.) They also pay for scrolls out of that fund as well if they want them. I always have a haste prepared since it complements our very mobile party but having 2-3 more haste on scrolls at 5th level has provem handy so the party pays for them. I scribe them and burn the xp since the party doesn't pay full price but just the crafting price. When I get 5th level spells chances are I will have at least 5-6 spells to choose from with me choosing two for leveling buying 1 or 2 and the party buying 1 or 2.</p><p></p><p>C) Let them know what you are preping based on their plans at that time otherwise hold several slots open. Once you get 3 or more slots in a level hold one open. Seldom do you use all the spells in an encounter of a level once you have 3 or more, at least in my experience. </p><p></p><p>D) Play your Wizard spell choices consistantly so the party knows what to expect if you are always changing to bend around them they will always bend you around. A little more constistentsy may help solve that problem and have them start making plans based on what you have ready and not one what they think you should have ready.</p><p></p><p>E) Craft wonderous item is your friend. If someone is always needing you to cast X Spell consider crafting an item to do it instead. Also If the other characters need my caster to craft something and I lack the spell they pay for me to get the spell. I picked up Arcane Eye that way which I had planned to get eventually it just turned out a player needed it for me to help them craft an item so I basically got it for free. </p><p></p><p>Hope this helps some.</p></blockquote><p></p>
[QUOTE="Shallown, post: 2028635, member: 1368"] I have been playing a wizard in our group. He is 8th level now and joined the group at 6th (just started sixth) So I have slowly been altering my spell list that I prep for the group dynamics. I have three. A dungeon, travel and City (taking into account laws governing spell usage). Here a few things to remember. A) Scrolls Been beat to death already bt also remember it helps to scribe at minimum caster level sometimes to save on XP and money. know when level is gonna matter when scribing the spell. B) expand your books as much as possible. This is were you balance out with the sorcerer. I pick spells my wizard wants when he advances a level and which ones I want to buy and copy into my book and a list for the party to buy if they want me to have it. For example our party fund (Basically a 1/2 share of the party treasure the other half going to a cohort) pays for group benefiting spells and scrolls. Next level if the party wants me to get teleport they pay for it. I don't need it personally or to be able to pull my weight and do my job. (mainly a blaster mage mixed with buffing the party.) They also pay for scrolls out of that fund as well if they want them. I always have a haste prepared since it complements our very mobile party but having 2-3 more haste on scrolls at 5th level has provem handy so the party pays for them. I scribe them and burn the xp since the party doesn't pay full price but just the crafting price. When I get 5th level spells chances are I will have at least 5-6 spells to choose from with me choosing two for leveling buying 1 or 2 and the party buying 1 or 2. C) Let them know what you are preping based on their plans at that time otherwise hold several slots open. Once you get 3 or more slots in a level hold one open. Seldom do you use all the spells in an encounter of a level once you have 3 or more, at least in my experience. D) Play your Wizard spell choices consistantly so the party knows what to expect if you are always changing to bend around them they will always bend you around. A little more constistentsy may help solve that problem and have them start making plans based on what you have ready and not one what they think you should have ready. E) Craft wonderous item is your friend. If someone is always needing you to cast X Spell consider crafting an item to do it instead. Also If the other characters need my caster to craft something and I lack the spell they pay for me to get the spell. I picked up Arcane Eye that way which I had planned to get eventually it just turned out a player needed it for me to help them craft an item so I basically got it for free. Hope this helps some. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards - getting caught with the wrong spells prepared
Top