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Wizards Goes Big with Vecna: Eve of Ruin
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<blockquote data-quote="MNblockhead" data-source="post: 9352323" data-attributes="member: 6796661"><p>I think a lot of folks on EN World over estimate how deep, original, and well-thought out a plot most players want. In the early days of 5e I played quite a few Adventurers League games and, other than the Epics, tired of them quickly. DMs tended to be great, but the games just felt very linear, lead the players by nose, and that is what most of the players seemed to want. I know that sounds snobby, but a lot of us regular posters on EN World are more, uh, particular than the average player. We tend to be older, remember older editions, then to be DMs, many of us are world builders and home brewers, and have played for many years, even decades. </p><p></p><p>My best hope for this adventure is that it gives the average player, who likely has never played high-level D&D a chance to do so without all the overhead and baggage, and huge investment in time, that is often required to get to play high-level D&D. I really think that if they made the adventure like how many of us would like it to run, the majority of players would find it frustrating and hate it.</p><p></p><p>I'm still on the fence about buying it. I don't think I'd ever run it, but I think I would like the physical book to read through it and enjoy the art and even though I'm not much of a collector of books anymore, something about it being the last adventure for 2014-era 5e makes me want to buy it.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9352323, member: 6796661"] I think a lot of folks on EN World over estimate how deep, original, and well-thought out a plot most players want. In the early days of 5e I played quite a few Adventurers League games and, other than the Epics, tired of them quickly. DMs tended to be great, but the games just felt very linear, lead the players by nose, and that is what most of the players seemed to want. I know that sounds snobby, but a lot of us regular posters on EN World are more, uh, particular than the average player. We tend to be older, remember older editions, then to be DMs, many of us are world builders and home brewers, and have played for many years, even decades. My best hope for this adventure is that it gives the average player, who likely has never played high-level D&D a chance to do so without all the overhead and baggage, and huge investment in time, that is often required to get to play high-level D&D. I really think that if they made the adventure like how many of us would like it to run, the majority of players would find it frustrating and hate it. I'm still on the fence about buying it. I don't think I'd ever run it, but I think I would like the physical book to read through it and enjoy the art and even though I'm not much of a collector of books anymore, something about it being the last adventure for 2014-era 5e makes me want to buy it. [/QUOTE]
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Wizards Goes Big with Vecna: Eve of Ruin
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