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General Tabletop Discussion
*Dungeons & Dragons
Wizards Goes Big with Vecna: Eve of Ruin
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<blockquote data-quote="Echohawk" data-source="post: 9353665" data-attributes="member: 9849"><p>I'm mostly a fan of WotC's overall custodianship of D&D, but honest enough to acknowledge that there have been plenty of missteps warranting criticism, so I'm totally okay with criticism of WotC. I prefer honest criticism that doesn't rely on "facts" which are entirely made up or which are from unreliable sources, but I don't mind criticism of WotC that is entirely opinion, as long as it isn't trying to pass itself off as objective or based on facts. Everyone is entitled to an opinion!</p><p></p><p>However, I'm much less okay when people use a thread about <u>a particular product</u> (like this one) as an opportunity to (again) post <u>general</u> criticism of WotC that is entirely unrelated to the product under discussion. By all means, tell me that you don't like the approach or style of <em>Vecna: Eve of Ruin</em> in this thread. But if you insist on bashing WotC for things that have nothing to do with this book, please go do it in a different thread!</p><p></p><p>And, just to make sure that I'm practicing what I preach, I have to say that I'm disappointed by the almost complete lack of Vecna lore in an adventure supposedly all about Vecna. The small bit of Vecna's backstory we get doesn't tell us anything new, and if anything, confuses some of what we've already been told about Vecna in fifth edition. I also don't really like the overall linear structure or patron twist of <em>Eve of Ruin</em>. But, despite that, there is plenty I do like about this book. The Eberron chapter is wonderful, and easy to repurpose as part of a completely different campaign. I also love the idea of the demiplanar unrealities that Vecna has created as trial runs for his efforts to reshape the multiverse. That's totally something I'm stealing for future use.</p><p></p><p>For me, <em>Vecna: Eve of Ruin</em> falls into the same category as almost every other fifth edition large adventure: There are lots of ideas, encounters, locations, NPCs and monsters that I can mine and use in my own campaigns, but I would not want to run the actual adventure.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 9353665, member: 9849"] I'm mostly a fan of WotC's overall custodianship of D&D, but honest enough to acknowledge that there have been plenty of missteps warranting criticism, so I'm totally okay with criticism of WotC. I prefer honest criticism that doesn't rely on "facts" which are entirely made up or which are from unreliable sources, but I don't mind criticism of WotC that is entirely opinion, as long as it isn't trying to pass itself off as objective or based on facts. Everyone is entitled to an opinion! However, I'm much less okay when people use a thread about [U]a particular product[/U] (like this one) as an opportunity to (again) post [U]general[/U] criticism of WotC that is entirely unrelated to the product under discussion. By all means, tell me that you don't like the approach or style of [I]Vecna: Eve of Ruin[/I] in this thread. But if you insist on bashing WotC for things that have nothing to do with this book, please go do it in a different thread! And, just to make sure that I'm practicing what I preach, I have to say that I'm disappointed by the almost complete lack of Vecna lore in an adventure supposedly all about Vecna. The small bit of Vecna's backstory we get doesn't tell us anything new, and if anything, confuses some of what we've already been told about Vecna in fifth edition. I also don't really like the overall linear structure or patron twist of [I]Eve of Ruin[/I]. But, despite that, there is plenty I do like about this book. The Eberron chapter is wonderful, and easy to repurpose as part of a completely different campaign. I also love the idea of the demiplanar unrealities that Vecna has created as trial runs for his efforts to reshape the multiverse. That's totally something I'm stealing for future use. For me, [I]Vecna: Eve of Ruin[/I] falls into the same category as almost every other fifth edition large adventure: There are lots of ideas, encounters, locations, NPCs and monsters that I can mine and use in my own campaigns, but I would not want to run the actual adventure. [/QUOTE]
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