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Wizard's Guild Initiation Trial
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<blockquote data-quote="Matafuego" data-source="post: 1281259" data-attributes="member: 4172"><p>Sorry and Thanks for the Spoiler tags, didn't know that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Thanks Vahktang for your response.</p><p></p><p>The guild's purpose is to explore and extend their knowledge of magic.</p><p></p><p>Strangely it has no political importance whatsoever (in a very high political world). That's why elves (world's greatest wizards AND politicians) are not to fond of joining it.</p><p></p><p>So it's a non political guild with very high level neutrally aligned wizards (and very few elves).</p><p></p><p>They are very religious though (everybody is) and they worship the Goddess of Magic and the God of Knowledge.</p><p></p><p>The Evoker's duel was a great idea, the only problem is that wizards tend to have low HP and I do not want them to get almost killed everytime there's a duel (specially an evokers duel where fire could get out of hand... if you know what I mean <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>[edit: I loved the Bell trial also. But the problem there is: how would the guild leaders know what spells he knows? would it be like a generic trial? if so maybe he needs some enchantment spell to get over something which he doens't have (one of the forbidden schools) and he will flank it]</p><p></p><p>The issue with the Knowledge thing is that I do not want it to be solved merely by a dice. That's why I want it to have some prerrequisite spellcraft or knowledge (like a PrC would have) and something for the PC to figure by himself (so he would have some sense of acomplishment)</p><p>Such as "you're very clever and you know how to use your brain, we like that"</p><p></p><p>And the New Item is a great idea also, I had entirely forgot about the item creation feats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Matafuego, post: 1281259, member: 4172"] Sorry and Thanks for the Spoiler tags, didn't know that :o :o Thanks Vahktang for your response. The guild's purpose is to explore and extend their knowledge of magic. Strangely it has no political importance whatsoever (in a very high political world). That's why elves (world's greatest wizards AND politicians) are not to fond of joining it. So it's a non political guild with very high level neutrally aligned wizards (and very few elves). They are very religious though (everybody is) and they worship the Goddess of Magic and the God of Knowledge. The Evoker's duel was a great idea, the only problem is that wizards tend to have low HP and I do not want them to get almost killed everytime there's a duel (specially an evokers duel where fire could get out of hand... if you know what I mean :p ) [edit: I loved the Bell trial also. But the problem there is: how would the guild leaders know what spells he knows? would it be like a generic trial? if so maybe he needs some enchantment spell to get over something which he doens't have (one of the forbidden schools) and he will flank it] The issue with the Knowledge thing is that I do not want it to be solved merely by a dice. That's why I want it to have some prerrequisite spellcraft or knowledge (like a PrC would have) and something for the PC to figure by himself (so he would have some sense of acomplishment) Such as "you're very clever and you know how to use your brain, we like that" And the New Item is a great idea also, I had entirely forgot about the item creation feats :p :p [/QUOTE]
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