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<blockquote data-quote="WayneLigon" data-source="post: 2240533" data-attributes="member: 3649"><p>And I forgot one, though it's usually an offshoot of the collective bargaining ability or the increased pooled wealth: guilds, at least later on in our world, gain great political power. A Wizard's Guild is offering a very useful and rare product that cannot be generally reproduced by others. The guild itself as an organization is likely to be very, very wealthy depending on what contributions it requires from it's members. That wealth and power is going to allow them to dictate terms to city councils and nobles, depending on how powerful the nobility actually is. They can also use that collective power as a sledgehammer when they need to.</p><p></p><p>"What? The council of Longhollow says they're going to ban the sale of scrolls? We'll see abuot that. Send a message to all Guild personnel in Longhollow. They are all coming down with the flu and cannot work on their various projects. Like the one that keeps the Longhollow Dam from disintergrating...."</p><p></p><p>A Wizards Guild could also cover more than one nation and act as a subtle or secret stabilizing force on an entire region.</p><p></p><p>They could have a law that says 'All arcane users belong to the Guild. Or Else.' The 'or else' could be anything from a fine to confiscation of all magic items to being torn apart by invisible demons while the words 'traitor' brand themselves on your forehead.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2240533, member: 3649"] And I forgot one, though it's usually an offshoot of the collective bargaining ability or the increased pooled wealth: guilds, at least later on in our world, gain great political power. A Wizard's Guild is offering a very useful and rare product that cannot be generally reproduced by others. The guild itself as an organization is likely to be very, very wealthy depending on what contributions it requires from it's members. That wealth and power is going to allow them to dictate terms to city councils and nobles, depending on how powerful the nobility actually is. They can also use that collective power as a sledgehammer when they need to. "What? The council of Longhollow says they're going to ban the sale of scrolls? We'll see abuot that. Send a message to all Guild personnel in Longhollow. They are all coming down with the flu and cannot work on their various projects. Like the one that keeps the Longhollow Dam from disintergrating...." A Wizards Guild could also cover more than one nation and act as a subtle or secret stabilizing force on an entire region. They could have a law that says 'All arcane users belong to the Guild. Or Else.' The 'or else' could be anything from a fine to confiscation of all magic items to being torn apart by invisible demons while the words 'traitor' brand themselves on your forehead. [/QUOTE]
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