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Wizards have a problem with Spellcasting stat blocks
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<blockquote data-quote="Ondath" data-source="post: 9557047" data-attributes="member: 7031770"><p>I showed this stat block to my game group, and one of my players made a very pertinent point: This is <em>optimised for D&D Beyond </em>and <em>Project Sigil</em>. Sure, having an awkward sentence where the word Spellcasting is repeated three times without mentioning what the die roll for Healing Word is very, very weird on paper. But in the app, those will be hover-over text. The DM hovers over Spellcasting and sees the narrow, machinistic definition of what Spellcasting means. They hover over the Healing Word and automatically see that it heals 2d4+3, because the system automatically inputs the Empyrean's Wisdom modifier into the whole thing, and it probably even rolls the spell for them (and marks off the daily use) if they click on it.</p><p></p><p>So I don't think it's necessarily a problem about employee churn or the designers not knowing better. They were given different priorities (writing all the rules in a way that will be outputted cleanly to apps) than making a legible book. Which I think is a horrible, horrible idea for a hobby that is primarily about pen & paper, but I can see why they did it.</p><p></p><p>And luckily, Level Up A5E actually follows a near-perfect system for statting our spellcasting monsters, so I know what I'll be sticking to.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9557047, member: 7031770"] I showed this stat block to my game group, and one of my players made a very pertinent point: This is [I]optimised for D&D Beyond [/I]and [I]Project Sigil[/I]. Sure, having an awkward sentence where the word Spellcasting is repeated three times without mentioning what the die roll for Healing Word is very, very weird on paper. But in the app, those will be hover-over text. The DM hovers over Spellcasting and sees the narrow, machinistic definition of what Spellcasting means. They hover over the Healing Word and automatically see that it heals 2d4+3, because the system automatically inputs the Empyrean's Wisdom modifier into the whole thing, and it probably even rolls the spell for them (and marks off the daily use) if they click on it. So I don't think it's necessarily a problem about employee churn or the designers not knowing better. They were given different priorities (writing all the rules in a way that will be outputted cleanly to apps) than making a legible book. Which I think is a horrible, horrible idea for a hobby that is primarily about pen & paper, but I can see why they did it. And luckily, Level Up A5E actually follows a near-perfect system for statting our spellcasting monsters, so I know what I'll be sticking to. [/QUOTE]
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