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<blockquote data-quote="dpdx" data-source="post: 616737" data-attributes="member: 188"><p>Well, Barnes and Noble, but close enough, and thanks.</p><p></p><p>I realize I'm not gonna change the way anybody does things overnight, but it needs change, and in the meantime, it's pissing me off.</p><p></p><p>So rather than blow up at some Wizards customer service person who has nothing to do with the process, I decided to take my frustrations public, and see if I couldn't get a witness, so to speak.</p><p></p><p>I know that the beautiful people read this board, and if I could make a dent in anyone's consciousness, and get them to think about the thousands of content-starved SW Gamers just raring to get a game going, or like me, write up an adventure, then that's a service to the gaming community.</p><p></p><p>I'm still not sorry I've done so.</p><p></p><p>Wizards must know they've been harsh to SW gamers, and if they don't, it's their own fault for not finding out, to wit:</p><p></p><p>- They killed the magazine.</p><p></p><p>- They released two rulebooks, without any recourse for customers to financially recover from the first one (like, say, a trade-up).I'm glad they released a better rulebook, but now I own two and the bookseller won't take the original one back. I can't buy many more $30 paperweights.</p><p></p><p>- Precious little usable source has come out since RCRB, and the peculiarity of the Wizards/Lucasfilm relationship for content precludes very much third-party content coming out for SW, and if it is, it's either rules supplements (which are great for their purpose), or Infinities (which I can't use). I need campaign worlds that are in the universe, or even talked about in SW material, but not done to death already.</p><p></p><p>My situation sets up best if THIS particular book is at Barnes and Noble, now. Next time, it might be a different member of the Wizards supply chain. But in general, and especially in this area, not enough content gets out. The game book you want, in ANY system, should not be hard to find. Most times, it is.</p><p></p><p>Core Worlds is IMPORTANT: it represents our first chance to see how the rules changes affect the universe, and more importantly, it tells us if the game is still on, or we should just pack up our grid paper and head over to DnD, permanently.</p><p></p><p>Wizards should be riding distributor ass to make sure it's on shelves. And they damn sure shouldn't be holding on to it at the printer for their own sakes. It doesn't get in my hands any faster when it's at the warehouse, anyway.</p></blockquote><p></p>
[QUOTE="dpdx, post: 616737, member: 188"] Well, Barnes and Noble, but close enough, and thanks. I realize I'm not gonna change the way anybody does things overnight, but it needs change, and in the meantime, it's pissing me off. So rather than blow up at some Wizards customer service person who has nothing to do with the process, I decided to take my frustrations public, and see if I couldn't get a witness, so to speak. I know that the beautiful people read this board, and if I could make a dent in anyone's consciousness, and get them to think about the thousands of content-starved SW Gamers just raring to get a game going, or like me, write up an adventure, then that's a service to the gaming community. I'm still not sorry I've done so. Wizards must know they've been harsh to SW gamers, and if they don't, it's their own fault for not finding out, to wit: - They killed the magazine. - They released two rulebooks, without any recourse for customers to financially recover from the first one (like, say, a trade-up).I'm glad they released a better rulebook, but now I own two and the bookseller won't take the original one back. I can't buy many more $30 paperweights. - Precious little usable source has come out since RCRB, and the peculiarity of the Wizards/Lucasfilm relationship for content precludes very much third-party content coming out for SW, and if it is, it's either rules supplements (which are great for their purpose), or Infinities (which I can't use). I need campaign worlds that are in the universe, or even talked about in SW material, but not done to death already. My situation sets up best if THIS particular book is at Barnes and Noble, now. Next time, it might be a different member of the Wizards supply chain. But in general, and especially in this area, not enough content gets out. The game book you want, in ANY system, should not be hard to find. Most times, it is. Core Worlds is IMPORTANT: it represents our first chance to see how the rules changes affect the universe, and more importantly, it tells us if the game is still on, or we should just pack up our grid paper and head over to DnD, permanently. Wizards should be riding distributor ass to make sure it's on shelves. And they damn sure shouldn't be holding on to it at the printer for their own sakes. It doesn't get in my hands any faster when it's at the warehouse, anyway. [/QUOTE]
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