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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Herremann the Wise" data-source="post: 4976049" data-attributes="member: 11300"><p>I disagree with this. The wizard is the third least hated class according to that poll, not the third most popular.</p><p></p><p>As for the evolution of the 3e wizard to the 4e wizard, their once majestic power was reduced to the same playing field as all the other characters. The power of the wizard needed to be reduced but I would have preferred a different route than the homogenization of power.</p><p></p><p>The biggest issue with the 3e wizard is that they always got their spell off. 5ft. steps, casting on the defensive (with a typically maxed out concentration) and an under-utilization of techniques against them (such as readied actions to attack or silence) meant that wizards always got their spells off with little fear of losing them. Combine this with how outrageously wizards could defy a uniform economy of action (summoning a legion of individual creatures to control) and you had a recipe for over-powered wizards at higher levels. If these had have been addressed in a different way while maintaining balance, then I think the wizard could maintain their "wizardlyness" without being compressed into the same gamespace of hit points, keywords, conditions and position as everyone else. The ratio of dailies to others gives a little extra colour but not enough to make up the lack. In the end, I'm most likely on the same side as your friend. The 4E wizard is the diet lite, stripped down, bargain basement, unleaded version rather than what went before - and for some people, this is just disappointing.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4976049, member: 11300"] I disagree with this. The wizard is the third least hated class according to that poll, not the third most popular. As for the evolution of the 3e wizard to the 4e wizard, their once majestic power was reduced to the same playing field as all the other characters. The power of the wizard needed to be reduced but I would have preferred a different route than the homogenization of power. The biggest issue with the 3e wizard is that they always got their spell off. 5ft. steps, casting on the defensive (with a typically maxed out concentration) and an under-utilization of techniques against them (such as readied actions to attack or silence) meant that wizards always got their spells off with little fear of losing them. Combine this with how outrageously wizards could defy a uniform economy of action (summoning a legion of individual creatures to control) and you had a recipe for over-powered wizards at higher levels. If these had have been addressed in a different way while maintaining balance, then I think the wizard could maintain their "wizardlyness" without being compressed into the same gamespace of hit points, keywords, conditions and position as everyone else. The ratio of dailies to others gives a little extra colour but not enough to make up the lack. In the end, I'm most likely on the same side as your friend. The 4E wizard is the diet lite, stripped down, bargain basement, unleaded version rather than what went before - and for some people, this is just disappointing. Best Regards Herremann the Wise [/QUOTE]
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