Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wizards in 4E have been 'neutered' argument...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4976449" data-attributes="member: 22779"><p>Eeeehh. You're chance of learning a spell was pretty good by and large. Assuming an 16+ Int (and that's not a tough assumption IME) you had about a what, 60, 70% chance of learning a spell. If you ever hit 19 Int, that issue when away.</p><p></p><p>Now, the max spells per level could certainly be an issue though. You couldn't just keep adding spells to your spellbook forever. There was an upper limit. It was a pretty high upper limit, but, upper limit there was.</p><p></p><p>As far as </p><p></p><p></p><p></p><p>goes, well, again, sure, there are some players like this. I don't deny that. But, again, I don't think this should be the default. I think it should be the player's choice. If I as the player, choose to do that, it's because I want to, not because I have so few spells per day that I'm pretty much forced to by circumstance.</p><p></p><p>Again, there's no reason you can't play like that in 3e or 4e either. </p><p></p><p>But, something to be really aware of in all of this was the assumption of party size. It was perfectly okay for the wizard to sit back and watch in 1e and 2e because the party was assumed to be 6-8 rather than 4. Those extra 2-4 PC's make an ENORMOUS difference.</p><p></p><p>In 1e, you were assumed to have 3 frontline fighter types. Plus the cleric and you have 4 PC's that can form a nice wall for the wizard to hide behind. Because the monsters were quite a bit smaller hit point wise and damage potential wise, the three fighter types could put a serious pounding on pretty much any threat.</p><p></p><p>The wizard was just icing on the cake.</p><p></p><p>In 3e, the assumption is that there is no icing, there is only cake. The wizard HAS to pull his weight every round or the party is going to start losing PC's. The monsters are not only considerably tougher, but their damage potential is significantly higher. Sometimes to the tune of doubling their 1e damage. 1st to 10th level PC's aren't all that different in any system 1e-3e as far as hit points go. </p><p></p><p>Suddenly, you had only 1 fighter type in the front instead of 3 spreading out the damage and the monsters were doing possibly twice as much damage per round.</p><p></p><p>It's not an option for the wizard to not do damage. If the wizard is just watching the fight, the fighter is seriously going to get pummeled.</p><p></p><p>I think that's a point that gets lost in a lot of these comparisons. The biggest shift between pre-3e and 3ed is the assumed size of the party and the huge increase in monster hit points and damage output.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4976449, member: 22779"] Eeeehh. You're chance of learning a spell was pretty good by and large. Assuming an 16+ Int (and that's not a tough assumption IME) you had about a what, 60, 70% chance of learning a spell. If you ever hit 19 Int, that issue when away. Now, the max spells per level could certainly be an issue though. You couldn't just keep adding spells to your spellbook forever. There was an upper limit. It was a pretty high upper limit, but, upper limit there was. As far as goes, well, again, sure, there are some players like this. I don't deny that. But, again, I don't think this should be the default. I think it should be the player's choice. If I as the player, choose to do that, it's because I want to, not because I have so few spells per day that I'm pretty much forced to by circumstance. Again, there's no reason you can't play like that in 3e or 4e either. But, something to be really aware of in all of this was the assumption of party size. It was perfectly okay for the wizard to sit back and watch in 1e and 2e because the party was assumed to be 6-8 rather than 4. Those extra 2-4 PC's make an ENORMOUS difference. In 1e, you were assumed to have 3 frontline fighter types. Plus the cleric and you have 4 PC's that can form a nice wall for the wizard to hide behind. Because the monsters were quite a bit smaller hit point wise and damage potential wise, the three fighter types could put a serious pounding on pretty much any threat. The wizard was just icing on the cake. In 3e, the assumption is that there is no icing, there is only cake. The wizard HAS to pull his weight every round or the party is going to start losing PC's. The monsters are not only considerably tougher, but their damage potential is significantly higher. Sometimes to the tune of doubling their 1e damage. 1st to 10th level PC's aren't all that different in any system 1e-3e as far as hit points go. Suddenly, you had only 1 fighter type in the front instead of 3 spreading out the damage and the monsters were doing possibly twice as much damage per round. It's not an option for the wizard to not do damage. If the wizard is just watching the fight, the fighter is seriously going to get pummeled. I think that's a point that gets lost in a lot of these comparisons. The biggest shift between pre-3e and 3ed is the assumed size of the party and the huge increase in monster hit points and damage output. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wizards in 4E have been 'neutered' argument...
Top