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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4976468" data-attributes="member: 19675"><p>If that assumption were true, then our groups shouldn't be able to survive. And yet they do.</p><p></p><p>Typically, our 3.X groups are built along the lines of earlier editions: There will probably be a rogue of some kind, there will be a healer, there will be an arcanist, and warriors of some kind outnumber any other archetype.</p><p></p><p>Oftentimes, there is no solo-class healer, and only one pure arcanist- almost everyone multiclasses (discounting PrCls).</p><p></p><p>And yet, we're doing just fine without the Wiz slinging spells every round.</p><p></p><p>2 campaigns ago, we were playing RttToEE, and my buddy was- as I described- playing his typical Wizard. I was playing a heavily multiclassed Specialist Diviner/Warrior type PC who had almost no offensive spell capability (he knew Lesser Orb of Electricity). We were the only arcane casters.</p><p></p><p>For campaign reasons, my PC approached the Wiz to see if he could arrange for a little cross-tutelage in the ways of magic. I'd teach him my divinations, he'd teach me some evocations and the like. Thus, the party would have a little bit more low-level firepower and detection ability. He refused (in character).</p><p></p><p>He also didn't change his playstyle.</p><p></p><p>Despite this, we still managed to finish off the campaign with only 1 PC death (the rogue).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4976468, member: 19675"] If that assumption were true, then our groups shouldn't be able to survive. And yet they do. Typically, our 3.X groups are built along the lines of earlier editions: There will probably be a rogue of some kind, there will be a healer, there will be an arcanist, and warriors of some kind outnumber any other archetype. Oftentimes, there is no solo-class healer, and only one pure arcanist- almost everyone multiclasses (discounting PrCls). And yet, we're doing just fine without the Wiz slinging spells every round. 2 campaigns ago, we were playing RttToEE, and my buddy was- as I described- playing his typical Wizard. I was playing a heavily multiclassed Specialist Diviner/Warrior type PC who had almost no offensive spell capability (he knew Lesser Orb of Electricity). We were the only arcane casters. For campaign reasons, my PC approached the Wiz to see if he could arrange for a little cross-tutelage in the ways of magic. I'd teach him my divinations, he'd teach me some evocations and the like. Thus, the party would have a little bit more low-level firepower and detection ability. He refused (in character). He also didn't change his playstyle. Despite this, we still managed to finish off the campaign with only 1 PC death (the rogue). [/QUOTE]
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