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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Rashak Mani" data-source="post: 4976566" data-attributes="member: 642"><p>I'm one more who thinks Wizards were neutered and correctly so as far as game balance is concerned. </p><p></p><p>I know most americans play in higher levels and so the Wizard tended to be overpowered. 3rd edition and prior it was understood that the Wizard sucked until around 8th lvl... and that the payoff was being much more powerful from 12th lvl onwards. Since we tend to play below 11th level more than over... the old Wizards were too frail. 4E neutered them in mid to higher... but made them more interesting and robust from 1st lvl onwards.</p><p></p><p>In 3.5E and before... the gaming group was like a carrier task force. The Wizard dished out much more damage/power and the rest were the cruiser/destroyer escort protecting the "Carrier/Wizard". Now wizards are just one more member of the group.... though a still versatile one.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 4976566, member: 642"] I'm one more who thinks Wizards were neutered and correctly so as far as game balance is concerned. I know most americans play in higher levels and so the Wizard tended to be overpowered. 3rd edition and prior it was understood that the Wizard sucked until around 8th lvl... and that the payoff was being much more powerful from 12th lvl onwards. Since we tend to play below 11th level more than over... the old Wizards were too frail. 4E neutered them in mid to higher... but made them more interesting and robust from 1st lvl onwards. In 3.5E and before... the gaming group was like a carrier task force. The Wizard dished out much more damage/power and the rest were the cruiser/destroyer escort protecting the "Carrier/Wizard". Now wizards are just one more member of the group.... though a still versatile one. [/QUOTE]
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