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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="Garthanos" data-source="post: 4976895" data-attributes="member: 82504"><p>His character in 4e would be able to be much more of a wizard starting out.. there is advancement and versatility yeah rituals are cool ... but no cataclismic advancement or realizing you now outshine everyone when you where outshined before (so no boom payload)... your abilities in combat are kind of distinct to you and mowing down minions is the specialty of Wizards... (if you only use phb you are the only one who specializes in this) there is no longer a need to make up for sucking for a long time... some of the games ummm broken builds are indeed wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and the sorceror is a real damage dishing and movement machine(easier to play and feels powerful right away)... heck warlocks have some really cool style and have that "I am harder to play feel" but if I do it right I can be effective going down. Arcane power has some really nice stuff for arcanists (like a feat to make their spells areas of effect bigger and this makes them feel more wizardly for me). As a DM I love minions they are designed to make everyone feel cool but especially the Wizard!!! so using plenty of them can make the Wizard feel like a real go to dude. (there are certain tweaks that I find make minions more interesting... but even out of the box they are very nice for just this purpose).</p><p></p><p>You probably wont be able to convince him of anything... but I played AD&D wizards (a lot at low levels) and for me.. being able to play even low level wizards (but especially when you hit paragon level) in 4e is a real payoff in itself... though I DM most of the time... grr.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4976895, member: 82504"] His character in 4e would be able to be much more of a wizard starting out.. there is advancement and versatility yeah rituals are cool ... but no cataclismic advancement or realizing you now outshine everyone when you where outshined before (so no boom payload)... your abilities in combat are kind of distinct to you and mowing down minions is the specialty of Wizards... (if you only use phb you are the only one who specializes in this) there is no longer a need to make up for sucking for a long time... some of the games ummm broken builds are indeed wizard ;) and the sorceror is a real damage dishing and movement machine(easier to play and feels powerful right away)... heck warlocks have some really cool style and have that "I am harder to play feel" but if I do it right I can be effective going down. Arcane power has some really nice stuff for arcanists (like a feat to make their spells areas of effect bigger and this makes them feel more wizardly for me). As a DM I love minions they are designed to make everyone feel cool but especially the Wizard!!! so using plenty of them can make the Wizard feel like a real go to dude. (there are certain tweaks that I find make minions more interesting... but even out of the box they are very nice for just this purpose). You probably wont be able to convince him of anything... but I played AD&D wizards (a lot at low levels) and for me.. being able to play even low level wizards (but especially when you hit paragon level) in 4e is a real payoff in itself... though I DM most of the time... grr. [/QUOTE]
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