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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="AllisterH" data-source="post: 4977072" data-attributes="member: 51325"><p>There was an upper limit to how many spells a wizard could know of any level so if you rolled poorly, (a 14 for example only netted you 9 spells per level) and that bad luck seemed to happen with regularity for wizards ("fireball spell, roll for scroll and spellbook saving throws)</p><p></p><p>I think you're underselling just how many spells a 3e wizard at any equivalent level would have. Not only would they have the bases covered, but a 3e wizard has the ENTIRE field covered. A pre 3e wizard didn't really select their spells, the DM decided what spells they got and if lady luck frowned on them, they could even lose all of that thanks to spellbook destruction.</p><p></p><p>Which is a huge game changer. Take the existence of the scry-buff-teleport schtick that came in 3.x.Not only is it common, but WOTC actually designed spells to counter such tactics. In previous editions, there's absolutely no certainity you would even know all the spells in that chain.</p><p></p><p></p><p></p><p></p><p>I don't consider the following easy.</p><p>Wizards needed to be name level to create scrolls, priests needed to be level 7</p><p></p><p>Seriously, contrast the effort and time to create a scroll of protection from poison in 2e with the scroll of neutralize poison in 3e.</p><p></p><p>It literally takes over 2 weeks to create the scroll in 2e...I'm not seeing how item creation in 2e is easy AT ALL Especially compared to 3e.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4977072, member: 51325"] There was an upper limit to how many spells a wizard could know of any level so if you rolled poorly, (a 14 for example only netted you 9 spells per level) and that bad luck seemed to happen with regularity for wizards ("fireball spell, roll for scroll and spellbook saving throws) I think you're underselling just how many spells a 3e wizard at any equivalent level would have. Not only would they have the bases covered, but a 3e wizard has the ENTIRE field covered. A pre 3e wizard didn't really select their spells, the DM decided what spells they got and if lady luck frowned on them, they could even lose all of that thanks to spellbook destruction. Which is a huge game changer. Take the existence of the scry-buff-teleport schtick that came in 3.x.Not only is it common, but WOTC actually designed spells to counter such tactics. In previous editions, there's absolutely no certainity you would even know all the spells in that chain. I don't consider the following easy. Wizards needed to be name level to create scrolls, priests needed to be level 7 Seriously, contrast the effort and time to create a scroll of protection from poison in 2e with the scroll of neutralize poison in 3e. It literally takes over 2 weeks to create the scroll in 2e...I'm not seeing how item creation in 2e is easy AT ALL Especially compared to 3e. [/QUOTE]
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