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Wizards in 4E have been 'neutered' argument...
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<blockquote data-quote="awesomeocalypse" data-source="post: 4977631" data-attributes="member: 85641"><p>Wizards still have probably the most impressive daily spells of any class in the game. Their dailies often effect tons of enemies, often last a very long time if not the entire combat, and have some extremely powerful effects that can absolutely swing a fight if used properly/the dice are at all favorable. It is not at all rare in our sessions to see a well-deployed wizard daily turn a tough encounter into a cakewalk. On the other hand, they can be tricky to use without hurting teammates, and they tend to do a whole lot of rolling (IME about 3-5 attack rolls per daily, plus a lot of saves and stuff), which means players scramble for any buff they can get. The result is that wizard players are still pretty damn careful about resource management, and still get to do their "god of cosmic power" thing once in a while. 4e made some major changes, no doubt. But play a few levels of the new wizard and I think you'll come to appreciate the ways that the designers have tried to build him in a way that would recreate some of the feel of previous editions.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 4977631, member: 85641"] Wizards still have probably the most impressive daily spells of any class in the game. Their dailies often effect tons of enemies, often last a very long time if not the entire combat, and have some extremely powerful effects that can absolutely swing a fight if used properly/the dice are at all favorable. It is not at all rare in our sessions to see a well-deployed wizard daily turn a tough encounter into a cakewalk. On the other hand, they can be tricky to use without hurting teammates, and they tend to do a whole lot of rolling (IME about 3-5 attack rolls per daily, plus a lot of saves and stuff), which means players scramble for any buff they can get. The result is that wizard players are still pretty damn careful about resource management, and still get to do their "god of cosmic power" thing once in a while. 4e made some major changes, no doubt. But play a few levels of the new wizard and I think you'll come to appreciate the ways that the designers have tried to build him in a way that would recreate some of the feel of previous editions. [/QUOTE]
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